Structured, Customizable and Allocation free
drop in replacement logging for UnityDocsExtend logs in your projects Easy replace logs in entire project with one line of codeAnd make them Reach, Filterable and Allocation free on string interpolationKey BenefitsAlmost free on disabled logsVery low perf impact on enabled log filteringEnable/Disable logs in files on demand without rebuild/redeployHow It WorksReroute all calls to `Debug.Log` with `Flexy.Log.Debug` and handle logging in Allocation Free wayHow To useEnable C#10 support in project settings (add `-langversion:10` to additional compiler arguments)add line `global using Debug = Flexy.Log.Debug;` in one cs file in project to reroute callsRequire enable C# 10Tested with Unity 2022.3 through Unity 6.3




