Convert 3D animations and meshes into 2D flipbook sprite atlases. Features automatic sprite slicing, Animation Clip generation, and normal map baking for dynamic 2D lighting.If your project uses URP, import URP_Shaders.unitypackage from the Flipbook folder. If your project uses HDRP, import HDRP_Shaders.unitypackage instead.Transform your 3D assets into stunning 2D sprite sheets with a single click.Flipbook Generator bridges the gap between 3D and 2D workflows, letting you capture renders of any 3D GameObject and compile them into ready-to-use sprite atlases. Perfect for creating retro-style games with modern 3D-quality visuals, optimizing performance by pre-rendering complex 3D animations, or generating consistent sprite assets from your 3D models.Two Capture Modes:Animation Mode: Sample any Animation Clip across multiple frames and bake the entire sequence into a flipbook atlas.Image Mode: Capture a single frame as a standalone sprite for icons, UI elements, or static assets.Two Capture Techniques:Camera Capture: Renders the model through an orthographic camera. Scene lights are automatically disabled and replaced with flat ambient lighting to produce clean, unlit albedo output.PBR Material Extraction: Reconstructs albedo and normals directly from the material properties of supported shaders, bypassing the camera render entirely. Works with both Built-in and URP material conventions.Dynamic 2D Lighting Support: Generate view-space normal maps alongside your color atlases. Normal maps are automatically linked as secondary sprite textures, making your baked sprites fully compatible with Unity's 2D Sprite-Lit shaders and lighting system.Fully Automated Asset Setup: Output atlases are automatically configured as Multiple sprites with individual frames properly sliced and named. Optionally generate a ready-to-use Unity Animation Clip that references all baked sprite frames -- drag and drop directly into your Animator.Supports URP, HDRP, and Built-in Render Pipeline.Features:Bake 3D animations into 2D flipbook sprite atlasesSingle-frame capture mode for static spritesTwo capture techniques: Camera Capture and PBR Material ExtractionAutomatic normal map generation for 2D lighting compatibilityAutomatic sprite slicing with frame namingSecondary texture auto-linking for normal mapsLayer isolation during bakingRequirements:Unity 6000.3 or latercom.unity.2d.sprite packageOutput Files:Color sprite atlas (.png)Normal map atlas (.png) -- optionalAnimation Clip (.anim) -- optionalLLMs were used for coding assistance and documentation. All output was reviewed and validated by the developer.




