Instant Ocean utilizes a fractal wave generator driven by wind conditions. It is perfect if you need more than a basic water shader but can’t afford the massive performance hit of a FFT simulation.⚡Unbloat your project: If you don't need a heavy simulation with buoyancy, persistent foam taking memory in render textures, or expensive GPU-CPU readbacks, don't pay the performance tax for them.🌊 Shaped by the Wind: From calm waters to stormy open seas. Easily tweak wind speed, direction and alignment to fit your scene's atmosphere.🔭 Dynamic LOD: Octaves are culled based on pixel size, ensuring your background stays performant while your foreground remains crisp.📦 Shadergraph Native: No "black box" code that you will struggle to customize. Includes a clean, vanilla Shadergraph and a well-commented HLSL FractalWave function.📐Mathematically Efficient: Analytical derivatives mean we calculate the normals of the wave directly from the fractral. Saving the cost of multiple neighbouring samples.🎯 Fit your Performance Budget: Fine-tune fractal octaves and lacunarity to hit the perfect "sweet spot" between performance and realism for your specific scenario.Join our community on Discord to get support, share feedback, and see what’s coming next!📦Contents01 Shadergraph Ocean shader03 SubGraphs (Refraction & Absorption, Subsurface Scattering, Foam)01 FractalWave node 01 Foam Texture01 LOD Ocean Plane FBX (high density at the center)




