A complete 2D falling-blocks (Tetris-style) game template for Unity, featuring clean grid logic, scoring, menus, pause, and easy reskinning.This package is built using Unity’s Built-in Render Pipeline.The template does not rely on URP or HDRP features.All rendering uses standard SpriteRenderer and UI (Canvas/TextMeshPro) components.The asset can be migrated to URP if required, but this is not included by default.No third-party shaders or render-pipeline-specific features are used.This asset is provided as a starter game template.It includes core systems, example gameplay, and a clean project structure intended to help developers prototype faster and build their own games.This package is not a finished or content-complete game.Users are expected to:Modify visuals, gameplay rules, and balanceAdd additional features, polish, and contentAdapt the template to their own design goalsIf you are looking for a ready-to-publish game with final art, progression systems, monetization, or full content, this package may not be suitable.If you want a clear, extendable starting point that saves development time and encourages customization, this template is built for that purpose.Solo Falling Blocks 2D is a complete, grid-based falling-blocks (Tetris-style) game template built for Unity. It provides a solid, well-structured foundation for developers who want to create their own falling-block game without rebuilding core mechanics from scratch.The template is fully playable out of the box and includes menus, scoring, pause, game-over handling, next-piece previews, and a clean board system. All gameplay logic is deterministic and grid-driven (no physics), making it stable, predictable, and suitable for mobile, desktop, and WebGL projects.All content is fully customizable. Block shapes are defined using ScriptableObjects, allowing you to easily create new pieces, modify existing shapes, or adjust colors without touching gameplay code. Board size, scoring rules, visuals, and UI can be changed directly from the Inspector.This asset is ideal for:Falling-blocks / puzzle gamesMobile portrait or landscape projectsRapid prototyping and game jamsDevelopers who want a clean base to extend with touch controls, progression, audio, or visual effectsThe project is intentionally kept lightweight, readable, and dependency-free, making it easy to understand, reskin, and expand for your own game ideas.Complete 2D falling-blocks (Tetris-style) game templateDeterministic, grid-based gameplay (no physics)Portrait-ready layout (1080×1920 friendly)Menu scene with high score persistenceGame scene with score display and HUDPause menu (resume, restart, return to menu)Game over handling when spawn is blockedNext-piece preview queue (3 upcoming pieces)Ghost piece showing landing positionConfigurable scoring systemCustom block shapes defined via ScriptableObjectsEasy reskinning (single block sprite, configurable visuals)Built-in Render Pipeline (SpriteRenderer + UI)No third-party dependenciesMobile, desktop, and WebGL compatibleClean, well-commented, modular codebase




