A collection of 10 stylized statues for dark fantasy settings.
Includes LODs and materials for Built-in, URP, and HDRP render pipelines.Fully compatible with Built-in, URP, and HDRP. A custom material-switching utility is included (in the demo scene) to automate the conversion process, ensuring seamless integration into any 3D project.10 Dark Fantasy Statues is a curated pack of stylized statues designed for dark fantasy worlds.Each statue is optimized for real-time use and includes multiple LOD levels for performance scalability.MeshEach statue is baked into a single mesh for maximum performance, this is also true for statues with a Plint were everything is joined into one mesh object.Features10 unique statuesDark fantasy / stylized art directionPBR materialsMultiple LODs per statueConsistent scale and orientation for game-ready useDemo scene for preview and inspectionRender Pipeline SupportThis asset includes separate materials for:Built-in Render PipelineUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)No project settings are modified on import.An optional editor-only helper is included to assist with material assignment in URP and HDRP.ScreenshotsAll screenshots were taken on the Built-in Render Pipeline and contain no post processing.Demo SceneA lightweight demo scene is included for preview purposes.It contains a simple camera orbit controller for inspection only and does not modify project settings or input mappings.Contact:monoassetshop@gmail.comWeb Page:https://monoassetshop.carrd.co/ModelsNumber of statues: 10Meshes per statue: 1LODs per statue: 5Approx. triangle count (LOD0): ~15,000Lowest LOD triangle count: ~5,000Scale: 1 unit = 1 meterOrientation: Z forward, Y upPivot: At baseTextures & MaterialsTexture resolution: 4K (4096×4096)Mask Map (R = Metallic, G = Occlusion, B = Edge (unused), A = Smoothness)Texture types included: Albedo / Base Color NormalPBR workflowSeparate materials provided per render pipelineCollidersSimple mesh colliders generated from input meshes (can be replaced or customized as needed)CompatibilitySupported platforms: All platforms supported by UnityHDRPRender pipelines: Built-in URPAdditional NotesNo runtime scripts includedNo third-party dependenciesNo project settings are modified on importAI-generated content was used as an initial base for some meshes.All assets were subsequently manually sculpted, refined, retopologized, and textured.




