GC2 Farming System is a complete, plug-and-play farming solution built for Game Creator 2.Game Creator 2 Farming System is a modular and fully data-driven farming framework suitable for a wide range of game genres, including survival, RPG, life-sim, cozy games, and farming simulators.The system uses Game Creator 2 Actions,Variables and custom scripts allowing designers to configure farming plots, crops, and interactions visually without scripting.All farming behavior including growth stages, watering requirements, fertilization, spoilage, and harvesting can be customized per crop.A demo scene and Quick Start window are included to help users get up and running quickly.This asset is ideal for developers who want a robust farming system that feels native to Game Creator 2 and follows its no-code philosophy.Key Featuresgameplay loop:PlantingGrowth stagesWateringFertilizingHarvestingBuilt entirely using Game Creator 2 systems (no custom runtime code required)Fully integrated with Game Creator 2 InventorySeeds, crops, and tools are standard Inventory itemsPer-crop configuration via Scriptable Objects / data assetsVisual, inspector-driven setupDemo scene includedTHIS ASSET DOES NOT CONTAIN CROPS, ONLY SYSTEM WITH GC2 INTEGRATION. (there is a AI Generated Carrot with 5 stages of growth and a soil planter meant for learning and demonstration purposes only)RequirementsUnity 2021 LTS or newerGame Creator 2 (Core)Game Creator 2 Inventory ModuleGame Creator 2 Inventory Examples (required)TextMeshProAI generated content was used only for placeholder visual assets included in the demo.Specifically, example 3D models were generated for a carrot crop (including multiple growth stages) and a soil planter. These assets are included solely to demonstrate and showcase how the GC2 Farming System functions within a scene.The core value of this package is the farming system logic, data setup, and Game Creator 2 integration, not the visual assets themselves. All AI-generated models are intended strictly as learning and demonstration examples, users are encouraged to replace them with their own custom models or assets purchased from the Unity Asset Store.




