Keep your project clean and build-ready. Asset Sentinel scans for 70+ issues, fixes them with one click, and stops broken builds automatically. Zero runtime overhead.Requires Unity 6 and above.Is technical debt slowing down your development?As Unity projects grow, they accumulate rot: missing scripts on prefabs, oversized textures, duplicate assets, poor import settings, debug code left in production, and configuration mistakes that quietly turn into build failures or performance problems. Finding these issues manually is slow, inconsistent, and easy to miss.Asset Sentinel automates that workflow. It acts as your project’s quality gatekeeper, scanning your content inside the Editor, surfacing critical build blockers and optimization risks, and helping your team fix issues before they become expensive. It is designed for real production use, with asynchronous scanning, Build Guard protection, configurable project settings, platform presets, memory review tools, and support for custom validation rules.Key Features Build Guard: Automatically stops builds when Error-severity issues are detected, helping prevent broken releases.70+ Built-in Rules: Covers build safety, graphics, audio, scenes, UI, project configuration, performance, architecture, and more. Asynchronous Scanning: Scans large projects without locking the Unity Editor, so teams can keep working while validation runs. One-Click Fixes: Many rules support safe direct fixes from the dashboard, including import settings and common cleanup actions.Centralized Settings: Configure scan behavior, ignored folders, Build Guard behavior, CI defaults, memory budgets, and more from a dedicated settings asset.Platform Presets: Assign and apply presets for target platforms to quickly tune rule severity and enforcement for different project needs.Memory Report: Estimate texture, audio, mesh, and animation memory usage against configurable project budgets.Unused Asset Scanner: Review assets that appear to be unreferenced so teams can reduce project bloat safely.CI Export: Export results for automated pipelines with configurable defaults for reporting and failure behavior.Custom Rules: Add your own project-specific validation logic and run it through the same Asset Sentinel workflow.Modern Dashboard: Review results with filtering, sorting, scoped scans, fix actions, and reporting in a dedicated editor dashboard. Zero Runtime Overhead: Asset Sentinel is an Editor-only tool and adds no runtime code to your player builds.Included Rule CoverageBuild SafetyMissing ScriptsShader ErrorsScenes Missing From Build SettingsDuplicate AssetsMissing Project IconsBuild Configuration checksTextures, Materials, and GraphicsPower of Two texturesCompression settingsLarge texture detectionPlatform overridesNormal map and sRGB checksAlpha waste detectionSprite atlas size and paddingTransparent render queue validationDouble Sided GIGPU instancingShader keyword bloatUnlit materials on 3D meshesAudioMono enforcement for suitable clipsLoad type validationCompression format checksStreaming checks for background musicStereo SFX detectionSpatialize-without-plugin checksMeshes and ModelsRead/Write enabled meshesTangent import validationImport scale checksExcessive vertex countsCollider mismatch checksMissing LOD groupsBlend shape usage checksRig type mismatch checksScenes, UI, and GameplayMissing main cameraMissing event systemMultiple audio listenersMultiple overlay canvasesUI raycast target wasteParticle system culling checksStatic Rigidbody misuseTrigger-without-handler checksNon-convex kinematic checksCollider scale mismatch checks Code, Performance, and ArchitectureEmpty methods`Resources.Load` usage`SendMessage` usage`Find` calls in `Update`Camera.main calls in `Update`Debug logs in production codeDeprecated API usageHardcoded encryption keysAPI keys in scriptsInsecure HTTP URLsPlayerPrefs secretsAssembly Definition coverageNaming convention checksProject ConfigurationAPI compatibility levelIL2CPP backendCode strippingGraphics API overridesDevelopment build flagsLayer collision matrix checksDefault bundle ID checksWho It’s ForSolo developers who want safer builds and cleaner projectsSmall teams that need automated validation without building internal toolingTechnical artists and leads reviewing content qualityStudios that want custom rules for project-specific standardsTeams shipping to multiple platforms with different validation prioritiesWhy Teams Use Asset SentinelCatch build-breaking issues before they shipReduce manual review timeImprove content consistency across the projectEnforce team standards automaticallySurface optimization opportunities earlier in productionKeep large Unity projects healthier over timeTechnical DetailsUnity Version: Compatible with Unity 6 (6000.0.x) and newer.Build Support: Editor-only tool. Compatible with projects targeting All Platforms (Windows, Mac, iOS, Android, WebGL, Consoles).Assembly Type: Pre-compiled optimized DLL (Editor).Source Code: Core logic is DLL-encapsulated for compilation speed; Custom Rule templates are provided in C#.Documentation: Comprehensive PDF included.Ship cleaner, faster, and safer with Asset Sentinel.Store description text and logo creation




