AXIS – Complete Settings, Accessibility & Rebinding Framework
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Add a production-ready modular, extensible framework for settings, input, graphics, audio, controls, subtitles, profiles, and accessibility, fully compatible with UI Toolkit and all render pipelines.Why AXIS?Every game needs settings.Most teams rebuild them from scratch; menus, saving, rebinding, accessibility, events, profiles, graphics differences per pipeline…AXIS solves this once, properly.AXIS is a runtime-first settings and accessibility framework for Unity, designed to ship with real games.It handles data, persistence, application, and events, so you can focus on UI and gameplay, not infrastructure.Built for Unity 2021.3 LTS+ and Unity 6, AXIS works out of the box with UI Toolkit, Built-in, URP, and HDRP, and scales from indie projects to production pipelines.What Makes AXIS Different?Not just a menu — a complete runtime settings architectureAccessibility-first design, not an afterthoughtPipeline-agnostic graphics system via adaptersClean API & event system for reactive UIDesigned to be extended, not locked downComplete Settings FrameworkGraphics, audio, controls, accessibility, localizationCentralized settings model with automatic persistenceApply settings instantly or via explicit Apply / Cancel flowsAccessibility Built InText scalingHigh contrast modeReduce motion supportFully configurable subtitles systemAccessibility events for UI announcementsCross-Render-Pipeline GraphicsBuilt-in graphics adapters for: Built-in Render Pipeline, URP & HDRPResolution, window modes, VSync, FPS limit, FOVQuality presets with smart fallbacksAudio System IntegrationMaster / Music / SFX / VO volume controlAudio mixer–ready architectureOptional Night Mode supportInput Rebinding (Optional)Unity Input System supportRuntime key rebindingDevice-aware bindingsConflict detection eventsUI Toolkit–friendly rebind workflowProfiles & PresetsCreate reusable settings profilesApply presets at runtime (e.g. PC / Console / Accessibility presets)Capture current user settings into profilesModular & Extensible APIEvent-driven architectureCustom storage backends (JSON, PlayerPrefs, cloud, etc.)Replace or extend individual systems without modifying core codePerformance & ArchitectureLightweight runtime footprintNo per-frame pollingEvent-driven updatesSRP-agnostic via adapter interfacesNo dependency on legacy IMGUICompatibilityUnity 2021.3 LTS or newerUnity 6 compatiblePlatforms: WebGL (with PlayerPrefs-based storage), PC, Consoles, MobileRender Pipelines: Built-in, URP & HDRPOptional Packages: Unity Localization & Unity Input SystemIncludedFull runtime frameworkEditor setup toolsSample scenes and scriptsExample menus and integrationsComplete documentationWho Is This For?Indie developers who want professional-grade options & accessibilityTeams shipping on multiple platformsProjects using UI ToolkitDevelopers who want clean APIs, not black boxesSupportFull documentation includedSample projects to learn fromClean, readable source codeDesigned for long-term project useBring modern, accessible, and scalable settings to your game with AXIS.Unity Versions: 2021.3 LTS, 2022+, Unity 6Render Pipelines: Built-in, URP, HDRPScripting Backend: Mono / IL2CPPInput: Unity Input System (optional)Localization: Unity Localization package (optional)Documentation: IncludedSource Code: IncludedAI tools were used as a development aid for documentation drafting, code review, and architectural brainstorming. All final code, systems design, and implementation decisions were created, reviewed, and validated by the developer. No AI-generated assets or unreviewed generated code are included in the package.




