Escape Core: FPS Interaction & Inventory, Door System
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Complete FPS interaction system for Unity: dynamic doors, locks, drag & drop inventory, 3D item inspection, stamina-based movement, and puzzle elements. Perfect for horror/adventure games.STOP wasting time coding basic interactions from scratch.Escape Core is the all-in-one foundation you need to build high-quality First-Person Horror, Adventure, or Escape Room games. Whether you are building a spooky haunted house or a high-tech facility, this asset handles the logic so you can focus on level design and atmosphere.🏆 Why Buy This Asset?✅ Save 100+ Hours of Coding: A production-ready architecture for movement, inventory, and interaction is already done for you.✅ No Code Required: Uses a custom Inspector workflow. Just drag scripts onto objects and configure settings with checkboxes and dropdowns.✅ AAA Feel: Includes "Resident Evil" style 3D item inspection, realistic head bob, and stamina systems out of the box.✅ Modular & Expandable: The code is clean, organized in namespaces (DoorKit), and easy to extend.✨ Key Features🚪 Advanced Door & Drawer System5 Door Types: Regular, Locked (Key), Keypad (Code), KeyCard (Swipe), and Drawers.Custom Editor: Clean inspector interface that hides unnecessary settings automatically.Audio Integration: Built-in slots for Open, Close, Locked, and Unlock sounds.🎒 Pro Inventory SystemDrag & Drop: Smooth UI interaction for moving and swapping items.3D Inspection: Players can rotate and examine items in 3D before adding them to the inventory.Smart Management: Automatically handles item icons, 3D prefabs, and slot limits.🏃♂️ Dynamic Player ControllerFull Movement: Walk, Run, Crouch, and Jump.Stamina System: Sprinting drains energy; includes exhaustion mechanics and UI sliders.Immersive Audio: Surface-based footstep sounds (e.g., different sounds for Wood vs. Concrete).🧩 Puzzle & Interaction MechanicsReal Keypads: Fully functional code entry with "Access Granted/Denied" feedback.Barricades: unscrew bolts one by one with a tool to unlock areas.Keycards: Animated card interactions with emissive light feedback.Raycast System: Smart crosshair changes when looking at interactables.




