Endless Runner Template | Infinite Runner/Endless Runner/ Mobile Runner Template
Golem Kin Games
$32.99
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Production-ready Endless Runner with lanes, combos, jetpack, magnet, procedural segments, UI, audio & star rating system built after successful mobile games.Endless Runner Template is a full-feature Unity framework for building polished 3-lane endless runner games with a clean, modular architecture and fast setup. It’s designed to help you prototype quickly, iterate safely, and ship a production-ready runner without rebuilding the same systems from scratch.This package includes a complete gameplay loop, scoring/meta hooks, power-ups, procedural world spawning, UI, audio, and optional NPC utilities — all organized into clear folders and built under the GolemkinGames namespace for clean integration into existing projects.What You GetCore Endless Runner Loop3-lane movement (left / center / right) with responsive lane switchingJump system with grounded detectionSlide system that dynamically shrinks the CharacterController capsule height (perfect for low obstacles)Obstacle hits trigger Game Over through the GameManagerDistance-based scoring (configurable score-per-distance)Speed increases over time (optional) with:Enable/disable accelerationIncrease rate per secondMaximum speed capEverything is tunable in the Inspector, making it easy to adjust difficulty and pacing.Coins + Combo Multiplier SystemCoins are more than collectibles — they tie directly into the scoring loop.Coin pickup system with trigger collidersOptional bob/spin motion for visual polishCombo multiplier system:Collect coins within a configurable time window to grow multiplier tiersMultiplier affects both coin value and distance scoreAdjustable time window, coins-per-tier, max multiplierEvent: OnComboChanged(int multiplier) for UI/audio hooksThis system makes it easy to create “flow state” gameplay and reward skilled play.Star Rating (0–3 Stars)A complete star-rating system for the game over screen:Score thresholds for:1 star2 stars3 starsUI-ready star image array assignmentConfigurable earned/unearned colorsOptional star text output (ex: “2 / 3”)Perfect for progression, level-like goals, or mobile meta tuning.Power-Ups IncludedMagnet PickupSimple trigger pickupConfigurable durationCoins in a radius get pulled toward the playerWorks using coin layer detection for clean filteringJetpack PickupA fully featured jetpack gameplay mode:Player launches upward to a configurable fly heightTemporary invincibility above obstaclesConfigurable rise speed + descent speedOptional speed multiplier while flyingAutomatically spawns coins across all lanes during flight:Assign your coin prefab onceSet coin spacingAnimator support:Jetpack bool activeLand trigger on touchdownThis creates a strong “featured moment” in the run and gives you a premium-feeling power-up out of the box.Endless World Generation (Segment Spawner)A recommended procedural pipeline for infinite worlds:Drop in segment prefabs (floor + coins + obstacles + décor)Spawner handles:Initial segment loadingSpawning ahead of the playerDestroying behind the playerOptional EndlessRunnerSegment component for:Length definitionWeighting for spawn selectionThis enables a professional workflow where designers can create content purely through prefabs.Smooth Follow CameraIncludes a dedicated runner camera script:Smooth follow behaviorAuto-find player supportAdjustable offsets and smoothing for different art styles and camera vibesUI (HUD + Full UI Flow)You can choose between:EndlessRunnerHUD (lightweight HUD + game over)EndlessRunnerUI (full UI flow including start/pause/game over)Supported UI elements:Score, Coins, Distance (TextMeshPro)Combo panel + combo text (“2X”, “3X”…)Optional magnet timer panelOptional jump bar fill UIGame over panel with restart buttonStar images + optional star count textEverything is reference-based (no magic scene dependency), so it’s safe to move between scenes and projects.Audio System (6 Dedicated Audio Sources)EndlessRunnerAudio auto-connects to gameplay events and provides clean mixing using separate AudioSources:Music source (loop + fade on game over)Player SFX (jump, slide, lane change, land)Coin SFX (pitch randomization for variety)Game SFX (hit, fall, game start, game over)Power-up SFX (magnet, jetpack start/end)Jetpack engine loop (while flying)Runtime controls:PlaySFX(clip, volume)SetMasterVolume(0–1)SetMusicVolume(0–1)ToggleMute()This gives you pro-level audio separation without extra setup work.NPC Patrol (Optional)Populate your world with lightweight NPCs using EndlessRunnerNPCPatrol:PingPong or Loop waypoint travelAdjustable speed + wait time per waypointOptional facing direction behaviorAnimator integration (Speed float)Gizmos in scene view to visualize pathsGreat for background life, crowds, or animated scenery.Utility ScriptsIncludes small helpers like:EndlessRunnerRotator (spin coins/pickups/decor in local or world space)Obstacle marker component for consistent taggingClean Folder StructureScripts are organized by responsibility:Core, Camera, Collectibles, Environment, Obstacles, NPC, UIAll scripts are under the GolemkinGames namespace to avoid collisions and keep your project clean.Ideal ForMobile endless runnersHyper-casual runner prototypesRapid iteration + A/B tuningTeams needing a reliable base layerDesigners who prefer prefab-driven pipelinesWhat You SupplyModels / characters / animations (optional)Audio clips (optional)UI styling / sprites (optional)Everything else is included and ready to go.Endless Runner Template is a modular, event-driven Unity framework for building scalable 3-lane endless runner games with clean separation of concerns and inspector-driven tuning.All scripts are organized under the GolemkinGames namespace and structured by responsibility (Core, Camera, Collectibles, Environment, UI, Audio, NPC). Systems communicate through events rather than hard references where possible, making extension and replacement straightforward.AI used for marketing images and to spell check and tidy up docs




