Stylized Mage Pack – Low Poly Characters, Spells, Animations & VFX
Yohan's Art
$8.79
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Jump AssetStore
Game-ready stylized mage kit with characters, animations, spell VFX, and weapons. Built for isometric, top-down, or third-person gameplay.Stylized Mage Low Poly PackThis pack includes;• Stylized Mage Fully Rigged Humanoid Base• Character Male• Character FemaleVisual Customization• 40 ready-to-use material pre-made acrossclothing, hair, eyes, and skin tones,• Clothing color setups premade4 Stylized Staff WeaponThe Animation PackIncludes 13 animations suitablefor mages / wizards such as:• Idle• Talk• Victory• Death• Get Hit• Interact• Walk Cycle• Sprint• Spell Light Attack• Spell Heavy Attack• Spell Casting AoE• Strafe (left, right)• Jump (enter, falling, landing)• Also compatible with animation tools like MixamoSPELL MAGIC VFXIncludes elemental magic abilities:Projectile Spells• Fire Ball• Water Ball• Electric Ball• Black Hole Ball• (All include impact VFX)Beam Spells• Fire Laser• Water Laser• Electric Laser• Dark Energy LaserAoE Spells• Healing• Buff• Critical ZoneAll VFX are built using hand-created textures, meshes, Unity Particle System, and Shader Graph.Made in Blender 5.0Created and tested in Unity 6.3 LTSCompatible with Unity 2022.3 LTS and newerDependencies: Shader Graph (for VFX/spells custom shaders)POLY COUNTBody:Female: 3.346 (triangles)Male: 3.194 (triangles)Clothes:Female 3.100 (triangles)Male: 3.774 (triangles)Staffs have average of 500 (triangles)Textures sizeBody Female And Male 1024x1024 pngClothes Female And Male 2048x2048 pngStaffs Weapon 1024x1024 pngRigging: Yes [Standard Humanoid Rig]Animation: Yes{• Idle• Talk• Victory• Death• Get Hit• Interact• Walk Cycle• Sprint• Spell Light Attack• Spell Heavy Attack• Spell Casting AoE• Strafe (left, right)• Jump (enter, falling, landing)}UV mapping: YesNumber of meshes/prefabs : 10 across Characters,5 across staffs, 13 across VFXAll Materials use standard PBR ShadersDependencies: Only Shader Graph for VFX/spells custom shadersNo advanced setup or additional implementation required




