Turn ordinary shadows into pure aesthetic. Spectra Shadow delivers rich, stylized shadow color with full URP lighting support in Forward and Forward+Spectra Shadow – Stylized Colored Shadows for URP (Forward & Forward+)Enhance your Unity project with dynamic colored shadow rendering designed for stylized, toon, fantasy, and cinematic environments.Chroma Shadow Shader gives you full artistic control over shadow color, offset, and blending while remaining fully compatible with Unity’s modern rendering pipelines.Built for performance and flexibility, this shader supports Realtime, Mixed, and Baked lighting workflows, making it ideal for both mobile and high-end platforms.🔥 Full Lighting CompatibilityMain Directional Light shadowsAdditional Spot LightsAdditional Point LightsRealtime shadowsMixed lighting (Shadowmask & Subtractive)Baked light interactionForward RenderingForward+ RenderingSeamlessly integrates with Unity’s lighting system while preserving PBR workflows.🎨 Stylized Shadow ControlCustom shadow color tintAdjustable shadow offset directionWorks with baked shadow masksSupports multiple lights affecting the same objectClean ShaderGUI with organized foldout controls⚡ Optimized & Production ReadyMobile-friendly shader mathOptimized shadow calculationsDesigned for URP projectsCompatible with complex lighting setupsStable in large-scale scenes🕹 Ideal ForStylized & toon gamesFantasy environmentsAnime-inspired visualsAtmospheric horror lightingMobile and PC projectsIndie & professional productions🔧 Technical DetailsRender Pipeline:• Universal Render Pipeline (URP)Rendering Paths:• Forward Rendering• Forward+ RenderingLighting Support:• Main Directional Light (Realtime & Mixed)• Additional Spot Lights• Additional Point Lights• Multiple additional lights affecting the same object• Realtime Shadows• Mixed Lighting (Shadowmask & Subtractive)• Baked Lightmaps• Shadowmask integration• Light Probe occlusion supportShadow Features:• Per-material Shadow Color Control• Adjustable Shadow Offset (Vector-based directional control)• Works with baked shadow masks• Compatible with PBR lighting models• Supports multiple shadow-casting lights simultaneouslyPerformance:• Mobile-conscious shader math• Optimized shadow blending• Minimal additional texture sampling• Designed for scalable performance across platformsMaterial Inspector:• Custom ShaderGUI• Organized foldout sections• Clean parameter grouping• Artist-friendly workflowPlatform Support:• PC• Console• Mobile (URP-supported devices)




