Universal Faked Leaderboard with Bots Activity
Dincrid Games
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Offline Casual Fake Leaderboard for Unity 3d with bots activity, smooth animations. Mobile optimization. Easy API and Implement. No internet/real people required. 1000+ player support. Auto Save-Uses TextMeshPro-Works with Unity 2021 and above-Offline Documentation-Example scene-Used in mobile project "Laser Slasher". Self created and tested on android and Ios devices-For good optimization used:Internal pool system and LoopScrollRect (Handles even 500-1000+ players in Leaderboard). It's creating and reusing only visible positions on the flySprites and Default ShadersFakeLeaderboard is a lightweight, offline leaderboard system for Unity mobile games. No internet or real players required — bots simulate a competitive ranking experience with smooth animations. Perfect for hyper-casual, arcade, and idle games where instant feedback motivates players.Fully customizable UI: edit sprites and layout directly in Unity, or purchase premium skins from our Asset Store publisher page. Optimized for mobile with object pooling — handles 1000+ entries smoothly on low-end devices. All data stored locally (player name in PlayerPrefs, scores in persistent file).Ideal for:Hyper-casual & arcade games needing instant social proofGames without backend infrastructurePrototypes requiring quick leaderboard integrationTitles targeting emerging markets with unstable connectivitySetup in seconds: drag the prefab onto your Canvas and start modifying scores via simple API calls. GUI interface bounds can be easly edited-Used in real mobile project "Laser Slasher". Self created and tested on android and Ios devices-For good optimization used:Internal pool system and LoopScrollRect (Handles even 500-1000+ players in Leaderboard). It's creating and reusing only visible positions on the flySprites and Default ShadersZero dependencies: Works offline — no backend, SDKs, or internet requiredMobile-optimized: Object pooling and UI recycling for 60 FPS on low-end devicesScalable: Smooth performance with 1000+ leaderboard entriesBot system: Auto-generated opponents with unique nicknames and dynamic scoringQueue-based animations: Sequential score updates with smooth visual feedback (skippable via API)Data safety: Auto-saves final state on app close — no data loss during animationsMultiple boards: Create separate leaderboards (daily/weekly/all-time) via unique IDsSimple API: Intuitive methods like AddScoreToPlayer(), AddScoreToNearBot(), FocusPlayer()Storage: Player name → PlayerPrefs; Scores/positions → save file in Application.persistentDataPathCustomizable UI: Edit sprites, fonts, and layout directly in Unity CanvasDrag & drop setup: Single prefab integration — no coding required for basic useUnity 2021.3+ compatible: URP/HDRP support via standard UI ToolkitOffline DocumentationExample sceneAI/ML used to help with:-Documentation and Description. Edited by hand manually-Some boiler code, Tests and API descriptions-GUI Interface Concept at early stages created by AI, final draw and polishing was done by me




