SceneGit is a powerful Unity editor tool that provides Git-like version control for your Unity scenes.Unlike traditional version control systems that work at the file level, SceneGit works at the GameObject and Component level, giving you granular control over scene state management. Whether you're experimenting with level design, iterating on gameplay, or need a safety net before major changes, SceneGit has you covered.What Makes SceneGit Different?• Works entirely within Unity - no external tools required• Real-time change tracking with visual hierarchy indicators• Comprehensive restore logging to catch missing assets• Supports all GameObject types including prefabs, UI, and particles• Non-destructive workflow with automatic safety snapshotsHow Snapshots WorkSceneGit uses a lightweight JSON-based storage system:• Each GameObject gets a persistent GUID for tracking• Component data serialized using Unity's JsonUtility• Hierarchy relationships preserved via GUID references• Prefab connections tracked via asset pathsStorage LocationSnapshots stored at: Assets/Editor/SceneGit/Storage/Snapshots/Settings stored in: EditorPrefs (per-user, not in project)Performance Characteristics• Snapshot Creation: ~100ms for typical scene (500 objects), ~1s for large scene (5000+ objects)• Restore: Similar to creation time, depends on scene complexity• Change Tracking: Minimal overhead, updates every 0.5s in edit mode• Storage: ~5-50KB per snapshot depending on scene sizeCompatibility• Unity Versions: 2020.3 LTS and newer• Render Pipelines: Built-in, URP, HDRP• Platforms: Windows, macOS, Linux• Special Components: Works with UI, Particles, Physics, Animation, etc.AI Assistance in Development AI was utilized during the development of SceneGit primarily for deep codebase auditing, architectural refactoring, and automated quality assurance. This included identifying and patching Editor memory leaks, migrating global serialization systems to project-bound ScriptableObjects, designing O(1) persistent GUID trackers to resolve Unity-specific duplication edge cases, and generating comprehensive, professional-grade documentation.




