Visualize, analyze, and fix your Unity Assembly Definitions. Assembly Architect maps your dependencies as an interactive graph, finds issues, and identifies slow assemblies.➣ Visual Dependency GraphView your entire assembly architecture as an interactive node graph.Trace dependency paths between assemblies instantly.Isolate any assembly to examine its direct relationships.Add or remove dependencies between assemblies with a single click.➣ Identify IssuesDetect missing asmdef references.Identify unused references that bloat assemblies and slow builds.Catch circular dependencies, duplicates, empty entries, and invalid names.Powered by Roslyn for accurate C# semantic analysis.➣ Automated FixesApply fixes individually or queue them for batch processing.Auto-Loop mode scans and fixes repeatedly until your project is clean.All changes preview before applying—nothing happens without your approval.➣ Compile Time TrackingIdentify which assemblies are slowing down your builds.Pinpoint the slowest files so you know exactly where to optimize.Track history to catch performance regressions early.➣ Snapshots & OrganizationSave complete assembly states before major refactors.Group and color-code assemblies by team, feature, or layer.Five layout algorithms for clear graph visualization.Supported Unity Versions: 2021.3 LTS or newer (2022.3 LTS recommended).Dependencies: None.Roslyn libraries are bundled.Performance: Parallel scanning handles large codebases efficiently.Editor-Only: No runtime overhead. Pure editor extension.Source Included: 23 C# scripts with full source code.Limitations: Cannot detect reflection-based or source-generator dependencies.This asset uses Microsoft.CodeAnalysis (Roslyn) and related libraries under the MIT License; see Third-Party Notices.txt file in package for details.Claude Code was used in conjucation of manual developement to program and revise code quality; specifically scanning and graph functionality.




