SpawnMega2.0 - Wave, Enemy & Object Spawning System
CCGnomes Limited
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SpawnMega is a flexible spawning system that helps developers control when, where, and how objects appear, enabling faster iteration, easier balancing, and gameplay tuning without writing code.SpawnMega 2.0 is a powerful and flexible spawning system for Unity, built to handle everything from simple object spawning to complex enemy waves, hordes, encounters, and procedural spawning.Spend less time building and maintaining spawning logic and more time building your game. SpawnMega 2.0 provides an easy-to-use custom Inspector workflow while still offering extensive control when you need it.Key Features:Wave, burst, continuous, and configurable timed spawningBuilt-in object poolingWeighted random prefab selectionSpawn groups with individual configurationPer-prefab overrides for fine-grained controlMultiple spawn location and positioning optionsSafe zones and spawn gatingInitial batch spawningRotation and scaling controlsAudio cues and per-prefab audio overridesEvent hooks for integration with your gameDebug logging and development toolsExport and import configurations between scenes and projectsDesigned for both 2D and 3D projectsWhether you're building enemy waves, a survival game, tower defense encounters, NPC populations, loot systems, or procedural environments, SpawnMega 2.0 provides the tools to build and manage your spawning system without starting from scratch.Documentation & SupportSpawnMega 2.0 is fully documented with Inspector tooltips and an included PDF covering the available options and configuration.Support: theteam@ccgnomes.coCustom Inspector workflow with clearly labeled controls and tooltips.Supports wave, burst, continuous, frequency-based, and configurable timed spawning.Built-in object pooling for efficient reuse of spawned GameObjects.Spawn groups support weighted prefab selection and individual entry configuration.Per-prefab overrides provide granular control over selection, pooling, gating, safe zones, initial spawning, scaling, audio, and events.Configurable spawn positioning and rotation behavior.Safe-zone and gating systems provide additional control over when and where objects can spawn.Initial batch rules allow objects to be populated when a spawning system begins.Audio system supports global and per-prefab spawning cues.Event hooks allow SpawnMega to communicate with other gameplay systems.Debug channels provide configurable runtime logging for development and troubleshooting.Export/import utilities allow SpawnMega configurations to be moved between scenes and projects.Supports spawning any GameObject, including enemies, NPCs, pickups, props, environmental objects, and other prefabs.Suitable for both 2D and 3D projects.Unity AI Generative services were used to create visual assets used only in the demo scene (character, background, and related prefabs). These assets are included for demonstration purposes.

