SpawnMega is a flexible spawning system that helps developers control when, where, and how objects appear, enabling faster iteration, easier balancing, and gameplay tuning without writing code.SpawnMega provides a custom inspector workflow to configure spawning behavior end‑to‑end: global settings, groups, pooling, gating, safe zones, timing (frequency/burst/waves), spawn locations, initial batch rules, rotations, audio cues, event hooks, and debug logging. It also supports per‑prefab overrides for fine‑grained control and has export/import utilities for moving configurations across scenes/projects.Fully documented with Tooltips and a PDF covering each option available.Support available through E-mail: theteam@ccgnomes.coCustom inspector UI exposes export/import, enable/disable, grouping, audio, and debug controls with explicit labels and tooltips.Spawn groups support weighted selection with per‑entry overrides for structured spawning patterns.Per‑prefab overrides encapsulate selection, pooling, gates, safe zones, initial batch rules, scaling, audio overrides, and events for granular control.Runtime logic implements group selection, gating/safe‑zone checks, pooling, burst/wave timing, spawn positioning, audio playback, and debug channels.Unity AI Generative services were used to create visual assets used only in the demo scene (character, background, and related prefabs). These assets are included for demonstration purposes.




