PD‑980 Righteous Fury - Pendragon Arms
Coyako Games
$15.40
$22.00
30%OFF
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Game‑ready 5.56 rifle with separated moving parts, optimized materials, and fictional branding for FPS, VR, and cinematic projects.A high-fidelity, 5.56×45mm modular rifle designed for animation, VR interaction, and first-person gameplay. Built with clean topology, efficient UVs, and separated functional components, the PD‑980 integrates seamlessly into Unity projects—from immersive shooters to cinematic sequences.Key FeaturesFully Modular & Animation-Ready — All major moving parts (charging handle, magazine, trigger, fire selector, ejection port cover, sights and - simplified - internal bolt carrier) are individual meshes, enabling precise control for animations and interactivity.Ammunition Props Included — Separate 5.56mm round and casing meshes for reload animations, VFX, and pickup systems.Magazine with Visual Round Indicator — A transparent slot reveals internal rounds, ideal for VR and tactical feedback. Can theoretically support multiple implementation methods:Toggle individual bullet meshes for frame-accurate depletion.Swap between pre-built states (full / mid / low / empty) for performance.Animate a single “ammo stack” mesh to simulate dynamic ammo levels (ammo stack mesh not included).30 Round-Position Markers — Internal transforms inside the magazine enable easy scripting of visual ammo depletion via mesh activation.Dedicated Magazine Insertion Transform — A clearly defined mag-mount point simplifies alignment for reload animations, VR grabbing, and procedural systems.Optimized for Real-Time Performance — Clean UVs, efficient materials, and balanced texel density ensure smooth performance in FPS, VR, and scalable environments.Fictional Lore-Ready Branding — Custom markings and manufacturer identity enhance immersion without real-world associations.Realistic Proportions & Silhouette — Designed to match modern 5.56mm platforms for authentic ergonomics and accessory compatibility.Ideal Use CasesVR weapon interaction & training simulationsFirst and third-person shootersCinematics, cutscenes, and pre-visualizationNumber of materials: 3 materials (Rifle + Bullet & Shell + Magazine)Number of textures: For URP, 4 for Rifle, 4 for Bullet & Shell, 4 for Mag (3 each for HDRP)Texture dimensions: Rifle = 4096 x 4096 Bullet and Shell = 1024×1024 resolution Mag = 1024×1024 resolutionNote: Textures can be downscaled, in editor, to 2K or 1K etc.Triangle count: 44,8kVertex count: 22,8kPrefabs: Unity URP, HDRP & Built-In versions (material setup included, separate prefabs for each pipeline).Rigging: NoUV mapping: Some UVs are intentionally overlapped, mirrored and scaled to maximize texel density where it counts.LOD's: NoneAnimations Included: NoneCollision: NoTypes of materials and texture maps: PBR




