Colors, text styles, separators, folders and component icons for the Unity Hierarchy window, including the new Hierarchy window in Unity 6.6. Version 1.2 is tested with Unity 6.6.In a scene with hundreds of GameObjects, Super Hierarchy lets you see an object's color, its main components (up to 5 icons, Transform excluded) and any Console error or warning about it in the Hierarchy window, without opening the Inspector.New in 1.2Unity 6.6 turns on the new Hierarchy window by default, and Super Hierarchy now draws its colors, separators, folders, tree lines and icons there. In the new window it leaves out what Unity already does itself: alternating rows, the Active column, selection colors and the prefab arrow. The legacy window keeps these options. 1.2 also fixes Hierarchy Folders in builds: older versions tagged folders EditorOnly, so Unity removed them from builds together with their children.A buyer wrote: "It's super quick to assign colours and text formatting [...]."Who this is not forTeams that want to share colors and text styles. They are stored in EditorPrefs on each computer. Icons are shared, because they are stored in the scene.Projects that need a version tested on Unity 2022.3 to 6.5 or on Windows. Version 1.2 was tested on Unity 6.6 on macOS only.Removing it? Run Window > SuperHierarchy > Cleanup Before Uninstall first. It removes HierarchyFolder components, so your scenes do not end up with missing scripts.I make and maintain Super Hierarchy and answer support requests myself. Questions or bugs: aw@frankentools.pro or Discord: https://discord.gg/Z85Pgma8TfRequirementsTested with version 1.2: Unity 6.6 (6000.6.3f1) on macOS, in both the new and the legacy Hierarchy window.Not tested with 1.2 yet: Unity 2022.3, Unity 6.0 to 6.5, Windows, the light editor theme.Editor tool with no render pipeline code (1.2 was tested in a URP project). No external dependencies.What it doesRow colors, color strips, text colors and font styles per GameObject, picked from 10-color palettes in a Scene View panel. Styles can be passed down to child objects.Up to 5 component icons per row. Left-click turns a component with an on/off checkbox on or off, right-click opens a preview of that component, middle-click selects the object and unfolds the component in the Inspector.Tree lines between parents and children, with a color per object.Separators: start a GameObject's name with "---".Hierarchy Folders: group objects under a folder that locks its transform. By default, a build removes the folder and keeps its children in the game.An icon next to objects with missing scripts, and Quick Actions > Cleanup Missing Scripts for the open scenes.An error or warning icon on an active object whose name appears in quotes in a Console error or warning.Custom object icons from Unity's built-in icons, component icons or your own textures, stored in the scene like the Inspector's icon picker.Icon rules that give every object with a chosen component the same icon.Super Hierarchy is built with the help of AI. I direct the work. Versions 1.0 and 1.1 were built with Claude Code (Anthropic). In version 1.2, Claude (Anthropic), working in Claude Cowork, wrote the code changes, the README and the 1.2 changelog entry. The code changes cover the Unity 6.6 compile errors, the new Hierarchy window, Hierarchy Folders in builds, and fixes to the Scene View panel and performance. Version 1.2 was tested in the Unity Editor (Unity 6.6, 6000.6.3f1, macOS) before release.




