Combine multiple scene objects into a single material + single atlas optimized mesh with one click, with FBX export support, reducing Draw Calls and accelerating scene rendering and asset management.Merge meshes from selected objects and all their children into a single mesh and single materialAutomatically extract texture regions from source mesh UV coordinates and pack them into a unified atlasOne-click quick selection of all objects with the same material or from the same source FBX within a scene or specified rangeFlexible resource export path configuration with support for auto-naming rulesFree choice of Shader used by materialsSet the pivot point mode for merged meshes: local pivot / local centered / ground centered / world absolute positionOptional: Visualize custom bounding boxes in the scene (screen range and self-radius range)Optional: Export as FBX formatOptional: Auto-delete original instances after merging (fully recoverable with safe cleanup and database records)Optional: New exported FBX inherits import settings from source FBXOptional: Reuse existing materials and textures (no new files created)Optional: Texture slice deduplication (identify and merge duplicate textures based on pixel similarity)Optional: Preserve Lightmap UV2 channel (for subsequent lightmap baking)Optional: Specify a new parent node or hierarchy for merged meshes



