Unity Editor tool for procedurally generating 3D house meshes. Supports 1–4 floors, 6 window types, gable roofs, balconies, and near-future default materials. No external dependencies.HouseGenerator is a Unity Editor Window tool that lets you generate customizable 3D house meshes directly in the Editor — no coding required.Control floor count (1–4), wall height, window type (6 styles), wall and gable pillers, roof overhang, balconies, and door placement through a simple Inspector-style UI. Hit "Generate" and the mesh appears instantly in your scene.Each house uses 8 material slots (walls, roof, floor, windows, door, balcony, trim, emissive), giving you full control over appearance. A near-future default material set (concrete base + emissive lines) is auto-generated on first use — ready to go out of the box.Ideal for rapid prototyping, game jams, and sci-fi or near-future game worlds.Features:1–4 floor generation6 window types (None, Small, Medium, Large, Wide, Panoramic)Gable roof with adjustable overhangWall and gable piller supportBalcony supportDoor placement control8 material slots (walls, roof, floor, windows, door, balcony, trim, emissive)Near-future default materials (auto-generated on first use)Supported OS:WindowsMacLinux



