A modular barrier and turnstile system for building queue areas and controlled access points in real-time environments.This package contains multiple barrier segments and two interactive turnstiles. One turnstile rotates using physics interaction when pushed by the player, while the second uses a proximity trigger to rotate automatically.All elements follow a 5 cm grid snapping standard, allowing fast assembly of queue layouts and barrier configurations.Each information panel supports decals, so developers can easily add their own graphics such as advertisements, navigation signs, or informational displays.Suitable for environments such as:metro stationsairportsstadium entrancessecurity checkpointsticket control areaspublic transport hubsThe modular design allows developers to quickly create different layouts and crowd control systems.All logos, names, and graphics used in the asset are fictional. Any resemblance to real brands or organizations is purely coincidental.Number of textures 13Texture dimensions 512 - 2048Polygon count 18 284Minimum polygon count 202Maximum polygon count 1824Number of meshes/prefabs 16/18Rigging: NoAnimation count 0Animation type list 0UV mapping: YesLOD information 0Types of materials and texture maps PBR



