Batch edit GameObjects in seconds! Filter by tag/layer/component, modify fields, rename, group, and more. Professional workflow tool with preview system and reusable presets.Stop Wasting Time on Repetitive TasksBatch Editor is a Unity Editor tool that speeds up your workflow by letting you edit hundreds of GameObjects at once. Instead of changing objects one by one, select, modify, and organize them in bulk and save hours of manual work.Perfect ForLevel Designers: Organize and modify scene objects quicklyTechnical Artists: Batch modify component propertiesDevelopers: Set up scenes and hierarchies efficientlyTeams: Standardize object naming and organizationWhy Choose Batch Editor?✅ Saves Time: Complete tasks in seconds that would take hours manually✅ Reduces Errors: Preview changes before applying✅ Increases Productivity: Focus on creative work, not repetitive tasks✅ Professional Quality: Clean UI, full undo support, comprehensive error handling✅ No Dependencies: Works out of the box, plug & play, no setup required✅ Well Documented: Complete user guide includedSmart Object SelectionFilter objects by:Scope: Scene, Hierarchy, or currently selected objects;Tag: Find all objects with a specific tag instantly;Layer: Filter by layer for quick organization;Component Type: Select objects that have specific components (including custom scripts).The selection updates automatically after operations, so you always see accurate results.Powerful Batch OperationsComponent Management:Add components to multiple objects at once;Remove components from selected objects;Enable/Disable components across your selection;Only shows components that actually exist on your objects;Field Modification:Modify any field or property on components in bulk;Type-specific editors (Vector3, Color, numbers, booleans, enums);Automatically detects custom MonoBehaviour scripts;Works with public fields and [SerializeField] private fields.Smart Renaming:Add prefixes or suffixes to object names;Find and replace text in names;Number objects with custom formats;Convert case (Upper, Lower, Title);Option to keep original names when numbering.Hierarchy Organization:Group objects under existing or new parent objects;Ungroup objects to move them to root;Prevents invalid hierarchy cycles.Tag & Layer Management:Set tags on multiple objects simultaneously;Change layers in bulk;Apply both tag and layer changes at once.Preview Before ApplyingSee exactly what will change before you commit. The preview shows: Before and after states for each object;Accurate count of objects that will be affected;Detailed change descriptions.Save Time with PresetsCreate reusable operation presets for common tasks. Load them instantly instead of reconfiguring operations;Complete Undo System;Full Unity Undo support for all operations;Custom history system to undo any specific operation;Restore objects to their state before any operation.Safety FirstConfirmation dialogs for destructive operations;Validation ensures operations are safe before applying;Clear error messages when something goes wrong.AI was used for code refactoring, translation and documentation.



