【パブリッシャー丸ごとセール第85弾】5月17日 0:00 〜 5月23日(木) 23:59まで
Daelonik Artworksのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Sea Princess』$21.45 => FREE(5月23日 23:59まで無料)
クーポンコード:DAELONIKARTWORKS
【$30 for 30 Mega Bundle】⏰️ 5月29日 23:59まで NEW!!
33ドル(税込)で30種類のアセットが手に入る破格のメガバンドル第3弾
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
UnrealとUnity混合 ファンタジー3Dモデル $25で27アイテム
※ 注意:このバンドルはUE多めな構成です
$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
SPEACIAL LAUNCH PRICING
Maintain 2D gradients in your art without needing RGBA32 image sizes! Introduce a small amount of noise, and compressed images won't have terrible banding or terrible artifacts within the gradients or shadows.
A great Unity Editor window that requires no coding. Just select your artwork, add noise, and then use it in your game! (See Video for demonstration)
* Keep Gradient Integrity!
* Compress Images Confidently!
* Fix a single image or a packed atlas
* Tool for Anybody implementing Art Assets
* Written by a programmer
* Adjustable for balance of quality / size
When compressing images for mobile, often the gradients or shadows are decimated, and left with ugly banding, or unacceptable artifacts. This tool is intended to help remedy the problem, by introducing Noise to the image to prevent the compression algorithm from destroying your beautiful graphics, or introducing artifacts in key areas.
I've been involved in way too many conversations about RGBA32 vs the comprimises of going to RGBA16, or the terrible appearance of PVRTC4 for some gradient images. And I've spent a lot of time trying to explain to the bosses and clients about what compression does to an image, and why the banding ends up appearing and destroying the beautiful gradients the artists wanted to see. So I finally write a tool that allows anybody to introduce just the right amount of noise to preserve the gradients and still reduce file sizes within your builds.
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