Hello World! This is our introduction to sharing game ready assets..This pack contains a collection of stylized 3D assets created in Blender and designed for use in game environments. The models are lightweight, cleanly modeled, and ready to be integrated into Unity projects.The assets are suitable for a variety of genres including fantasy, adventure, sci-fi, and stylized environments. They can be used as props, environmental decorations, or characters in game scenes.All assets use material-based colors rather than texture maps, making them lightweight and easy to customize directly inside Unity.Included AssetsMr. Bird characterBanjo propSpooky’s Sword propCarnival Tent – Single OpeningCarnival Tent – Double OpeningStreet Sign – SingleStreet Sign – DoubleTotal: 7 unique 3D modelsKey FeaturesClean topology suitable for real-time applicationsGame-ready meshesLightweight assetsEasy material customizationCompatible with Unity and other major game enginesPolygon Counts (Triangles)Single Street Sign — 972 tris (496 vertices)Double Street Sign — 1,996 tris (1,016 vertices)Carnival Tent – Double Opening — 15,600 tris (7,878 vertices)Carnival Tent – Single Opening — 15,484 tris (7,820 vertices)Mr. Bird — 2,168 tris (1,094 vertices)Banjo — 7,954 tris (4,115 vertices)Spooky’s Sword — 25,980 tris (13,746 vertices)Model Dimensions (Approximate)Single Street Sign — 2.0m × 0.192m × 3.16mDouble Street Sign — 2.0m × 2.0m × 3.67mCarnival Tent – Double Opening — 2.44m × 2.32m × 2.35mCarnival Tent – Single Opening — 2.44m × 2.37m × 2.35mMr. Bird — 0.455m × 0.547m × 0.377mBanjo — 0.7m × 0.202m × 1.77mSpooky’s Sword — 0.449m × 0.108m × 1.57mMaterials and TexturesUses Principled-style materials compatible with Unity’s standard shadersNo image textures are includedAll assets use material color values onlyBenefits:Lightweight package sizeEasy to recolor and modify materialsIntended PlatformsPCConsoleMobile (possible with additional optimization)Technical DetailsMeshes: 7Prefabs: 7Rigging: NoneAnimations: NoneUV Mapping: Banjo uses custom UV mapping Other assets use simple/generated UVsLODs: None included




