Puzzle Tile Burst Effects - Fruit, Jelly & Jewel VFX Pack
Jang IN
$5.49
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Fruit, Jelly, and Jewel tile burst effects for Unity puzzle games lightweight, Inspector-ready, and optimized for mobile.Puzzle Tile Burst Effects : Fruit, Jelly & JewelDrop beautiful Fruit, Jelly, and Jewel burst effects into your Unity puzzle game instantly. No setup headaches, just plug in and play.✅ Effect ComponentsTileFruit – Fruit tile with image hide and particle burstTileJelly – Jelly tile with image hide and particle burstTileJewel – Jewel tile with image hide and particle burstEach tile type has individual image and particle effect references clean, independent, and ready to plug into any puzzle game instantly.✅ Key FeaturesCentral manager drives all tile types through a single lightweight coroutine loopLoop and auto-play modes with adjustable play duration and repeat intervalRuntime control via PlayEffect / StopEffect switch and trigger on the flyNo inheritance, simple and clean MonoBehaviour structure with easy Inspector setupSafe null checking on all object references for worry-free integration✅ PerformanceMinimal coroutine-based cycle with zero unnecessary object creationEfficient per-tile, null-safe reference handling keeps performance smooth across all platformsLightweight by design no overhead, no surprises✅ Compatibility & RequirementsUnity 2020.3 or higherBuilt-in Render PipelineC# scripting (.NET 4.x)Cross-platform: Mobile, PC, Console✅ DocumentationFull documentation in Korean and EnglishStep-by-step integration guide for the puzzle effects manager includedSupport available inquiries answered within 24 hours.✅ Effect ComponentsTileFruit – Fruit tile with image hide and particle burstTileJelly – Jelly tile with image hide and particle burstTileJewel – Jewel tile with image hide and particle burstEach tile type comes with its own image and particle effect references clean, independent, and ready to drop into any match-3 or puzzle game instantly.✅ Key FeaturesOne central manager drives every tile type through a single lightweight coroutine loopLoop and auto-play modes, with fully adjustable play duration and repeat intervalRuntime control via PlayEffect / StopEffect for instant, on-the-fly triggeringClean MonoBehaviour structure with no inheritance fast to read, fast to extendSafe null checking on every object reference, so integration never breaks your build✅ PerformanceMinimal, coroutine-based execution with zero unnecessary object creationNull-safe, per-tile reference handling keeps frame rates smooth on any hardwareLightweight by design no overhead, no hidden cost, no surprises at runtime✅ Compatibility & RequirementsUnity 2020.3 or higherBuilt-in Render PipelineC# scripting (.NET 4.x)Cross-platform: Mobile, PC, Console✅ DocumentationFull documentation available in Korean and EnglishStep-by-step integration guide for the puzzle effects manager includedThe image was generated using AI.

