Glitch Lab Pro is a high-end post-processing glitch suite for realistic broadcast and digital-TV signal failures, including block artifacts, line tears, RGB split, VHS noise and codec/data breakup.Render Pipeline: URP (URP3D & URP2D) , HDRPFull VR Support (Single Pass & Multi-pass).Unity Versions: Unity 2022, Unity 2023, and Unity 6+ releases). Tested up to the latest Unity 6000 with Render Graph suppport.Check out Demo Scene where you can see all effects and play with their parameters.Key Features22 effects with 120+ parameters.Demo levels included.Works on separate layers: Apply effects to any layers separately (Scene with UI effects included).Texture mask support (localize effects with a mask)Full VR support: Single Pass Instanced + Multi-passBlend effects through local or global volumesCinemachine supportCustom render orderingFull C# and HLSL source code is provided.All shaders support the SRP Batcher.Great performance on mobile.The pack includes 22 post process effects:Analog Chroma Glitch analog-style chroma drift , color channels wobble and break into noisy, unstable offsets, like a damaged composite TV signal.Decoder Slip Glitch horizontal line-hold slips and chroma wobble, like a bad TV decoder.Chromatic Noise animated chromatic noise and shimmer with small RGB channel offsets to mimic unstable TV color.Broken Signal heavy interference breakup with tearing, warps, and corrupted frames.Color Fold Glitch folds colors into harsh rainbow-like bands and broken contours using a modulo-style color math glitch.Compression Codec Glitch broken video compression with edge-based quantization, blocky banding, color shifts, and macro-style distortion.Data Glitch datamosh-like block shifts and RGB misalignment by randomly offsetting pixel blocks in X/Y with intermittent triggering.Digital Glitch YUV-based digital tearing with horizontal lines and chroma deformation, like digital-TV reception drops.DTV Signal Breakup strong TV broadcast glitch with broken signal bands, RGB split lines, and heavy sync chaos.Line Shake Glitch shakes and offsets horizontal/vertical lines for a scanning, unstable signal feel.Mosaic Glitch breaks the image into mosaic tiles that shift and misalign like corrupted pixels.Noise Edge Shift pushes edges with noisy offsets, creating a distorted noise outline.RF Interference Glitch RF-broadcast glitch that breaks the frame into crawling static, blocky noise, and harsh shimmering breakup across edges.RGB Desync Glitch separates RGB channels in different directions with various size blocks.RGB Pulse RGB split intensity in rhythmic horizontal waves for a reactive glitch beat.Scanline Jitter adds scanlines with jitter and small line jumps like an unstable display.Signal Crush Glitch breaks the signal into blocks and compressed color chunks.Signal Shock Glitch splits and offsets RGB channels with noise-driven horizontal jitter, creating bursty analog interference.Soft RGB Glitch smooth chromatic shifting with punchy, impulse-like bursts.UV Echo Glitch creates a rotational UV “echo trail” based on color/saturation, producing warped ghosted offsets that pulse in and out randomly.VHS Noise VHS playback noise with tracking wobble, scanline shimmer, speckled noise hits, and occasional banding across the image.VHS Tracking Glitch Tracking Glitch simulates VHS tracking problems with rolling bands, skew, and line drift.Each effect can be controlled with various parameters; combine multiple effects sequentially for even more complex visuals!Important Note!The package size has been heavily reduced to take up minimal space in your project. The documentation file also contains recommendations for removing potentially unnecessary files.If you have questions or run into an issue, contact seedodevelopment@gmail.comPlease include your Unity version, target platform, and a short video or screenshot.I will do my best to respond as soon as I can.Render Pipeline: URP (URP3D & URP2D) , HDRPFull VR Support (Single Pass & Multi-pass).Unity Versions: Unity 2022, Unity 2023, and Unity 6+ releases). Tested up to the latest Unity 6000 with Render Graph suppport.I used AI tools only for minor assistance: a few non-essential images (marketing/demo art) and some code/documentation comments. No AI/ML models are included, invoked, or required at edit time or runtime. All shaders, C# logic, and effect algorithms are hand-authored and quality-controlled.




