Frontier – Portable Field Generator is a production-ready sci-fi asset pack focused on deployable power generation and field infrastructure for exploration, engineering, and industrial gameplay.Frontier – Portable Field Generator features a portable power generation system designed as mobile infrastructure within sci-fi field operations. The pack includes a generator unit together with supporting fuel containers intended for use as player-deployed equipment, environmental storytelling elements, or modular system components.Assets follow the Frontier production framework with consistent scale, grounded industrial logic, and balanced sci-fi aesthetics, allowing integration into both realistic and stylized environments. Clean shading, efficient meshes, and a customizable PBR material workflow support flexible use across a wide range of projects.No gameplay systems or interaction logic are included. Assets are provided as production-ready building blocks designed to integrate cleanly into custom mechanics, animation setups, or scripted interaction workflows.Included assetsPortable Field GeneratorFuel DrumFuel CanisterProduction featuresOptimized meshes with clean shading for real-time applicationsConsistent Frontier visual language and scaleModular asset design suitable for system-driven environmentsCustomizable materialsMaterials & CustomizationAssets use a mask-driven PBR material workflow optimized for real-time rendering and flexible customization.Customization options include:Color tint layers and text/symbol overlaysAdjustable surface properties (smoothness, metallic, clearcoat)Wear, rust, and dirt controlSurface variation (color and normal detail)Emission intensity for powered elementsMaterial color variants:Engineer YellowNeutral GreyDesert BeigeSurface condition variants:CleanWornA Unity-specific Frontier Material Helper tool is included for efficient material assignment and variant management.Intended UseDeployable field infrastructureExploration and survival gameplayEngineering and logistics systemsPower generation setupsEnvironmental storytellingFrontier Design ApproachFrontier assets are designed as practical sci-fi field equipment built around grounded industrial logic and restrained futurism. The series emphasizes production-ready assets with consistent scale, modular construction, and customizable materials to support clean integration into real-time workflows.Each asset is intended to function both as a standalone prop and as part of a cohesive Frontier ecosystem, supporting exploration, engineering, and system-driven gameplay environments.Unity version: 2022.3 LTS+Render pipelines: URP, HDRP (Built-in RP not supported)LODs: LOD0–LOD2 includedColliders: Child box collidersPolycount (LOD0): 10,000 – 32,000 trianglesTextures: 2K resolution (PBR masks + normal maps)UVs: Clean unwrap, no unintended overlapSample scene includedAnimations/rigging: NoGameplay systems included: NoSupport in creating shader and welcome message script.




