Ambisonic Architecture - Dystopian (Ambisonic Version)
Wolf Tone Recorders
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Ambisonic-native interactive music system: four 10-minute scenes with four loopable layers each for VR, AR, and immersive Unity projects.OverviewAmbisonic Architecture – Dystopian is an Ambisonic-native interactive music system for Unity.It provides four long-form music scenes, each built from four loopable layers, designed for VR/AR, installations, and 3D games that need deep, evolving atmospheres with full 360° spatial playback.Each layer is a seamless 10-minute loop (approx.), phase-coherent within its scene, and designed to stack, blend, and crossfade without clashes. Use it as a drop-in scoring system or as a foundation for your own adaptive music logic.What you get4 Ambisonic music scenes (SC01–SC04)4 interactive layers per scene (L1–L4)16 Ambisonic loopable layers totalUCS-aligned file naming for clean integrationLoop and timing metadata (CSV)License + ReadMe documentationDesigned for adaptive systems (intensity, state changes, zone transitions)Use casesVR / AR experiencesImmersive 3D games and environmentsGallery / installation soundtracksInteractive soundscapes and generative systemsPrototyping spatial music behaviour in UnityWorkflowImport the AmbiX files into Unity and enable the “Ambisonic” flag on each clip.Route them through Unity’s built-in Ambisonic decoder or your spatial audio plugin.Use multiple AudioSources to control L1–L4 per scene.Crossfade between scenes and toggle layers based on gameplay states, parameters, or triggers.LicenseRoyalty-free for interactive and linear projects.Redistribution or resale of the raw files as a library/asset pack is not allowed.“Music by Caley Kelly / Wolf Tone Recorders”Attribution is optional but appreciated:AuthorCreated by Caley Kelly (Wolf Tone Recorders) as part of the Ambisonic Architecture series.• Ambisonic-native (AmbiX, ACN/SN3D, 1st Order)• 4 scenes (SC01–SC04), each with 4 musical layers (L1–L4)• 16 seamless loopable layers total• Each layer ~10 minutes (long-form evolving textures)• 48 kHz / 24-bit WAV files• UCS-aligned naming for clean pipeline use• Designed for VR/AR, immersive games, and installations• Loop/timing metadata CSV included• Royalty-free for interactive and linear projects• No AI/ML was used in the creation of the audio contentAudio file types: WAV (Ambisonic AmbiX, 4-channel)Sample rate: 48 kHzBit depth: 24-bitLoopable: Yes (all layers and scenes are seamless loops)Additional: Stereo or mono? 4-channel Ambisonic (AmbiX); decoded to stereo/binaural at playback via Unity’s Ambisonic support or spatial plugins.




