Save runtime-generated GameObjects with their dependencies as reusable Unity assets or export them to OBJ, GLB, and FBX.News | Video | Docs | API | Forum | Support | DiscordTurn runtime-generated GameObjects into assets you can keep, reuse, share, and edit.Runtime Object Exporter captures a selected GameObject hierarchy together with its meshes, materials, and textures. It works in Edit Mode and Play Mode, making it ideal for procedural generation, in-game builders, runtime customization, and custom Editor tools.Choose exactly which dependencies to include, then export them in the format that fits your workflow:Unity Project Assets — save meshes, materials, and textures inside Assets, with optional clean prefab creation.OBJ — export geometry, MTL materials, and PNG textures for broad compatibility.GLB — create a single portable file with embedded geometry, materials, and textures.FBX — export through the Unity FBX Exporter package when it is installed.Key FeaturesScans the complete hierarchy and shows where each dependency is used.Lets you include or exclude individual meshes, materials, and textures.Reuses existing project assets when possible instead of creating unnecessary copies.Provides clear export statistics, including duration, geometry counts, generated files, and total size.Includes a public Editor API for automated scanning and export workflows.Ships with ready-to-run API examples and a built-in update system.Other Infinity Code assets:Huge Texture allows you to import and use textures larger than 8192x8192px.Internet Data Framework - Build, test, and use REST APIs through a visual workspace with environments, auth profiles, request preview, mock responses, OpenAPI / Swagger import, history, caching, and code generation support.Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.Online Maps is a universal multi-platform mapping solution for your 2D, 3D, AR / VR and mobile applications and games.Real World Terrain is a tool for automatically creating high-quality terrains, meshes, Gaia stamps and RAW files based on real-world data with global coverage.Run Desired Scene allows you to run any scene without opening it.Smart Gallery is an elegant, flexible and efficient solution for displaying image, video and audio galleries for your project.Terrain Quality Manager is a tool for changing the resolution of Unity Terrain maps (Heightmap, Detailmap, Alphamap and Basemap) without losing data.Tiny Terrain is a lossy Terrain Data compression technology for Unity Terrain Engine, which allows you to reduce the size of the data that Terrain takes in the project many times and significantly reduce the size of your application.Tree Tool allows you to manage each tree individually.Ultimate Editor Enhancer is a toolkit that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features to the editor, corrects and improves the editor’s built-in behaviors.uPano is a universal solution for displaying dynamic and static panoramas, and creating virtual tours.Value Observer is an editor-friendly implementation of the Observer pattern. Allows you to easily write quality code with weak dependencies, and improve the performance of your application.





