Auto-Orbit Camera for Game Creator 2- A 3rd-person camera that automatically follows behind the player with no manual rotation needed. Ideal for action combat games.Auto-Orbit Camera for Game Creator 2Build cinematic, gamepad-friendly third-person camera behavior inspired by modern action games like Batman Arkham City or God of War, directly inside Game Creator 2.This Auto-Orbit Camera system keeps the player framed cleanly during traversal and combat, while still giving full manual control when needed.Designed for responsive character games, it combines intelligent automatic orbiting, combat-aware focus, speed-based framing, and robust smoothing controls so camera motion feels intentional instead of noisy.Join my discord if you are missing a specific featureCore Features==========Smart Auto-OrbitAutomatically rotates toward a natural behind-the-character framing during movement, with configurable behavior for directional changes.Manual Override + RecoveryPlayer camera input instantly takes priority. Auto behavior resumes smoothly after a configurable recovery window.Return Delay + Engage DelayFine-tune when auto-orbit starts and when it returns to forward framing. Great for preventing "snappy" camera reactions.Delay SmoothingBoth engage and return flows are smoothly blended to avoid hard transitions.Direction-Change Aware Delay ResetOptional reset logic when movement direction flips (for example D -> A or W -> S) so delay behavior feels consistent and readable.Manual Pitch ControlsFull pitch control with optional invert pitch toggle.Shoulder OffsetOver-the-shoulder composition with configurable horizontal offset.Look AheadOptional forward look-ahead framing for stronger speed and direction readability.Rotation & Position SmoothingIndependent smoothing behavior to reduce jitter and create stable cinematic motion.Combat Focus SystemBlend framing between player and combat target using weighted focus values (for example target-priority vs player-priority framing).Speed Framing (Arkham-style behavior)At configurable movement speed thresholds, the camera can:Increase orbit distance up to a defined maximumOptionally add FOV boost at high speedOptionally reduce/nullify shoulder offset for cleaner high-speed centeringSmoothly ramp in and ramp out using separate in/out smoothing parametersPreset WorkflowSave, capture, and apply camera presets quickly for rapid iteration across shots.Debug Tools & Editor Camera PresetsBuilt-in debug controls to inspect and tune camera state during gameplay.Create Setting PresetsWhy It Feels Better In-GameThis camera avoids the common third-person problems: sudden snaps, left-right indecision, and transition wobble when movement changes quickly.The system is built to produce clean, arcing transitions and stable framing under real gameplay input, including fast reversals and combat pressure.Best ForThird-person action/adventure gamesMelee combat systemsCharacter-driven traversal and sprint gameplayDevelopers using Game Creator 2 who want cinematic-but-responsive & gamepade-friendly camera controlRequires Unity 6 LTS or higher




