Easily store game settings for settings window or any other needs with just one line per setting
Easy extensible by defining settings tab classesPart of Flexy.FrameworkBy default it uses PlayerPrefs to store settings, but you can provide your own storageGithub | Docs | ForumSupports:- String setting- Single setting- Int32 setting- Bool setting- Enum32 setting- Color settingYou can create your own setting type by using Enum32Setting as a templateNo need any additional initialisation it is initialized on first access.Super simple and elegant code (see images)Usage GuideRead Docs or look for full project sample Flexy Template Barley-BreakHave FunEach setting implemented as struct so dont cache setting itself, cache SettingTab_Class Service_GameSettings is MonoBehaviour so GameSettings static access dont exists. If you need it in singleton form, you need to create singleton like this




