Core package of Flexy.Framework that every other package depends on
It is Glue fo Flexy.Framework and based on Flexy.Briks\ToYs architectureYou dont need to install Flexy.AssetRefs if you have UniTask installedGithub | Docs | Unity DiscussionsGameContextFlexy way to think about game dependencies and their composition - Context Based!You can think like DI Container but more clear and tied to scenes and GameObjects so you can get GameContext from every GO or sceneBindersCore of Flexy.Binding systemThis is one of basis parts of Flexy.Bricks MC-VMV pattern for binding View to ViewModelIt is here because it can be used not only in UI but in coregame tooActionsUniversal and composable system to do action in response to event:play sfx, show vfx, play animation, enable object, change color... actually any actionCommon UtilitiesSmall set of very often and common used utilitiesKey StrengthsIt is FreeCustomisable:Mostly consists of small types that dont need customizationGameContext is highly customizable and even can be connected to another containerModular:Here only base glue layer is provided all other parts implemented as extensions in other packagesUniTask based async initNative C# Nullability annotationsC# 10Fast Enter Play Mode support




