You always wonder why it's not possible to rename a tab in the Unity Editor?
Stop asking questions and install this tool!A problem Unity developers have lived with for years: finally solved.For more than a decade, Unity developers have asked the same question:“Why can’t we rename editor tabs and properly organize our workspace?”The common answer was always the same: it’s not possible.I didn’t accept that.After investing over 100 hours of deep investigation and reverse engineering, I uncovered a reliable way to rename Unity editor tabs and finally take control over the workspace layout. This wasn’t a surface-level workaround or a visual hack, it required understanding how Unity internally manages editor windows, state, and persistence across sessions.The result is a production-ready solution that allows you to organize your editor exactly the way you want.This asset exists for a simple reason:No developer should have to spend weeks reverse-engineering Unity internals just to fix a workflow limitation.You get the final, robust solution, tested, maintained, and designed to work seamlessly in real production environments, so you can focus on building your game, not fighting the editor.This asset allows you to rename Editor tabs with custom names, or if you prefer, to have dynamic names for Inspector and Project tabs related to their current target. The names are saved per project and survives between restartsTested on Unity 6000.3.2f1 and 6000.0.58f2If you face any issues or want to provide feedback, feel free to use: https://github.com/liktorus/AnyTabRenamer/issuesCode review + marketing material




