This is a fantasy demoness Archer that I made for Unreal and Unity.Youtube Video Presentation: https://www.youtube.com/watch?v=s-Nil3IraZ0✦ Features :My unique design (sculpted in zbrush)Modular (each part is changeable)Cloth + Hair + Tail simulation able2 body mesh resolution (optimized + high quality)Rigged to UE5 Skeleton simple + complex with corrective joints (works with all Animations on marketplace)Weapon IncludedModular parts:HairHornsTailTorsoSkirtBandagesUpper armLower armUpper legLower leg✦ Technical InfoBody - 17,000 vertices 33,600 trianglesBody high def best quality - 60,000 vertices 127,600 trianglesArcher costume 22.8k trianglesBow complect 5.8k trianglesHair 27.739 vertices 41.028 trianglesHair2(braid) 28.939 vertices 39.228 triangles Horns - 814 vertices, 1.582 trianglesTail - 589 vertices, 1,164 trianglesBandages - 2.360 vertices 4.227 triangles (uses proxy for simulation in UE)16 Materials : 4 for body 1 Hair 1 Bandages 1 Horns-Tail 9 for costume4K textures : 4096x4096 pxAlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for UnityEyes has metahumans mesh and uv so you can put you own eye shader and texture.Rig - based on UE5 Quinn mannequinUe5 skeleton is clean, no bones are added or remuved.Tail has it own skeleton for ragdoll simulation(must be attached to pelvis bone of ue skeleton)The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.✦ Tested with (see on video)Game Animation SampleAlsv4Standard 3rd person template animationsEcho Animations✦ Unity Project and compabilityStil new to Unity and some features will be implemented in future.Project build on Standart render pipeline.Tail and cloth physics is not included for Unity, you should configure it as you would like.No advanced shaders implemented but texture maps for shader graph are included.Unity version 2021.3 +Suports SRP, URP, HDRP.Hair, eyelashes and cloth has doublesided standart shader so if it turn purple just enable double-sided on shader.All mannequin animations included.Thanks!Number of textures 64Texture dimensions 4096x4096Polygon count ofBody - 17,000 vertices 33,600 trianglesBody high def best quality - 60,000 vertices 127,600 trianglesArcher costume 22.8k trianglesBow complect 5.8k trianglesHair 27.739 vertices 41.028 trianglesHair2(braid) 28.939 vertices 39.228 trianglesHorns - 814 vertices, 1.582 trianglesTail - 589 vertices, 1,164 trianglesBandages - 2.360 vertices 4.227 triangles (uses proxy for simulation in UE)Number of meshes/prefabs 6Rigging: YesAnimation count 7Animation type list 7UV mapping: YesLOD information (no)Types of materials and texture maps ( PBR)




