Perfect for bar fights, gang conflicts, bandit ambushes, and low-tier enemies that need to feel dangerous and authentic. aggressive, unrefined street brawlers and opportunistic outlaws to your game .The Bandit Enemy Combat Animation Pack is a complete, gameplay-focused animation set designed for human melee enemies such as bandits, raiders, outlaws, and hostile NPCs.This pack focuses on aggressive, dirty, and unpredictable combat behavior, making enemies feel alive, threatening, and reactive during gameplay.The animations are built for enemy AI logic, covering idle states, movement, intimidation, combat attacks, combos, defensive reactions, pressure actions, and death.Perfect for action, RPG, open-world, stealth, survival, and combat-heavy games.All animations are game-ready, cleanly animated, and suitable.Key Features48 high-quality enemy animationsDesigned specifically for human melee enemiesIncludes combat, movement, reactions, intimidation, and personality statesMix of in-place and Some Root Motion (RM) animationsIdeal for AI-driven enemy behavior systemsClean transitions and readable silhouettesSuitable for player enemies, NPC enemies, and boss-like bandits🎬 Preview VideoWatch all animations here: 👉 https://youtu.be/9MOoaqzuHnU📩 ContactFor support or questions: E-Mail: raisecreation14@gmail.comCOMPLETE ANIMATION LIST (48 ANIMATIONS)👊 CORE COMBAT ANIMATIONSAS_EB_Attack - Basic weapon swingAS_EB_Attack_Charge - Charging forward attackAS_EB_Attack_Charge_V2 - Alternative charging attackAS_EB_Attack_Swing - Wide arcing swingAS_EB_Attack_V2 - Secondary attack variationAS_EB_Attack_V3 - Tertiary attack variationAS_EB_Combo - 3-hit attack combinationAS_EB_Combo_RM - Combo with root motionAS_EB_Combo_RM_V2 - Alternative root motion comboAS_EB_Combo_V2 - Secondary combo variationAS_EB_Kick - Front kick attackAS_EB_Kick_V2 - Alternative kick attackAS_EB_Push_Attack - Push followed by attackAS_EB_Push_Attack_RM - Push attack with root motionAS_EB_Swing_Combo - Swinging weapon combinationAS_EB_Swing_Combo_RM - Swing combo with root motionAS_EB_Run_Attack - Attack while running🎭 PERSONALITY & TAUNT ANIMATIONSAS_EB_Confident - Confident standing poseAS_EB_Intimidate - Intimidating threat displayAS_EB_Pointing - Pointing at targetAS_EB_Taunt - Mocking taunt animationAS_EB_Victory - Victory celebrationAS_EB_Victory_V2 - Alternative victory poseAS_EB_Yells - Shouting/yelling animation🚶 MOVEMENT & LOCOMOTIONAS_EB_Walk - Standard walk cycleAS_EB_Walk_Back - Walking backwardAS_EB_Walk_Left - Strafe leftAS_EB_Walk_Right - Strafe rightAS_EB_Run - Standard run cycleAS_EB_Run_V2 - Alternative run styleAS_EB_Jump - Jumping motionAS_EB_Dodge - Dodge/evade movementAS_EB_Dodge_V2 - Alternative dodge💥 HIT REACTIONS & STATESAS_EB_Hit_React - Basic hit reactionAS_EB_Hit_React_V2 - Alternative hit reactionAS_EB_Stagger - Stagger from heavy hitAS_EB_Stagger_RM - Stagger with root motionAS_EB_injured - Injured state animationAS_EB_Death - Death animation🛡️ GUARD & IDLE STATESAS_EB_Guard_Idle - Defensive idle stanceAS_EB_Guard_Attack - Attack from guard stanceAS_EB_Guard_Hit - Getting hit while guardingAS_EB_Combat_Idle - Ready combat stanceAS_EB_Idle - Standard idle animationAS_EB_Relax - Relaxed, off-duty stanceAS_EB_Sitting - Sitting positionAS_EB_Sitting_V2 - Alternative sitting poseAS_EB_Throw - Throwing motionIdeal ForBandits / Raiders / OutlawsHuman melee enemiesRPG & Open-World gamesAction & Combat gamesAI enemy behavior systemsTotal Number of Animations: 48Animation types : In_place, Root_motionA custom skeleton rigWindows: (Yes)Mac: (Yes)




