Abandoned Post-Apocalyptic Football Stadium - Modular Environment 3d Level
Oleg.Verenko
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This modular 3D environment represents an abandoned post-apocalyptic football stadium transformed into a survival zone.Content ListModular football stadium structure (stands, seating sections, concourses)Stadium roof framework with broken metal trussesPlaying field with overgrown grass and dirt patchesLarge mammoth skeleton centerpiece (bones, skull, tusks, spine)Modular fences and railingsConcrete barriers and roadblocksWarning, biohazard, quarantine, zombie signsAbandoned props: barrels, crates, tires, jerry cansMakeshift survivor camp elements (tents, tables, carts)Rusted vehicles and bikesStadium details: stairs, entrances, signage, postersEnvironmental debris and clutterModular props suitable for level designAbandoned and damaged vehicles (sedans, pickup truck, muscle car)Rusted traffic lights and street polesPost-apocalyptic road signs (biohazard, quarantine, zombie warning, safe zone, air raid shelter, evacuation, restricted area)Concrete road barriers and construction blocksMetal oil barrels and fuel drumsWooden barricades and roadblocksBarbed wire rolls and fence sectionsParking sign and street signageOld motorcycleWooden tables and improvised workbenchesTires, rims, wheels (multiple variants)Fuel canisters and jerry cansScrap metal parts and debrisMedical kit and survival suppliesAnimal skulls and bonesThe product does not include a light setup! Watch the preview from Unity.SupportPlease message me PM or use my email: oleg.verenko@gmail.com.If you have any questions or issues with my model - do not hesitate to write to me. I always answer and support my clients.This modular 3D environment represents an abandoned post-apocalyptic football stadium transformed into a survival zone. Once a large sports arena, the location now shows clear signs of collapse, long-term neglect, and human adaptation after a catastrophic event. The stadium interior is partially destroyed, with a collapsed roof structure exposing twisted metal frames and allowing natural light to enter the arena.At the center of the field lies a massive mammoth skeleton, used as a landmark and symbolic centerpiece. The skeletal remains dominate the scene, blending prehistoric elements with a dystopian future atmosphere. The field surface is uneven and overgrown, featuring worn grass, dirt, and traces of makeshift paths.The seating areas show heavy aging, chipped paint, rusted railings, and faded colors. Graffiti, torn banners, and damaged signage reinforce the abandoned and hostile setting. Modular survivor camps are scattered across the field, built from scavenged materials such as wood, fabric, scrap metal, and concrete barriers. Warning signs, biohazard markers, and zombie crossing signs emphasize the dangerous environment.Materials focus on realism, using aged concrete, corroded metal, weathered plastic, torn fabric, bone, dirt, and vegetation. Color tones are predominantly desaturated and earthy, with greens, browns, rusted oranges, grays, and faded blues, contrasted by occasional bright warning colors like yellow and red.The modular design allows flexible assembly, making this environment suitable for games, cinematics, open-world exploration, survival scenes, and post-apocalyptic storytelling.Tagspost apocalyptic, abandoned stadium, football stadium, apocalypse environment, modular environment, modular level, survival scene, dystopian, ruined architecture, abandoned arena, zombie apocalypse, quarantine zone, biohazard, abandoned city, destroyed stadium, overgrown environment, environmental storytelling, game environment, game ready, cinematic environment, open world assets, ruins, urban decay, rusted metal, broken concrete, debris, survivor camp, wasteland, mammoth skeleton, prehistoric bones, skeleton prop, large scale environment, stadium interior, apocalyptic level design, realistic textures, PBR assets, next gen environment, abandoned sports arenaNumber of textures: 754Texture dimensions: 1k, 2k, 4kPolygon count:Total Triangles: 63.7 MTotal Vertices: 56.3 MAverage Triangles per Prefab: 36 239Minimum polygon count: 2 Triangles (4 Vertices)Maximum polygon count: 1.8 M Triangles (1.6 M Vertices)Number of meshes/prefabs: 1758Rigging: NoAnimation count: 0UV mapping: YesLOD information: no LODsTypes of materials and texture maps: Built-in Light Pipeline, PBR Textures




