Real-time remote inspector for Unity builds. Inspect scenes, components, and live runtime data directly from the Unity Editor, without rebuilding or restarting.Virtual Inspector is a real-time debugging and inspection tool for Unity projects.It allows developers to inspect and interact with a running application remotely, directly from the Unity Editor, without rebuilding or restarting the project.Virtual Inspector is designed to solve a common Unity workflow issue: problems that only appear in builds or on target devices. With Virtual Inspector, you can inspect live scenes, GameObjects, components, and runtime values while your application is running on PC, mobile devices, consoles, or standalone builds.The tool is based on a Client / Server architecture:The Client runs inside the inspected Unity project or build and captures runtime data.The Server runs inside the Unity Editor and displays the live hierarchy and inspector interface.This approach enables fast iteration, improved debugging on external devices, and better visibility into real production environments.Virtual Inspector is suitable for developers, technical artists, and QA teams working on games, simulations, prototypes, or production tools.Key FeaturesReal-time remote inspection of running Unity buildsLive synchronized scene hierarchy (Scenes & GameObjects)Runtime inspector with editable fieldsEdit transforms, components, materials, and properties at runtimeAdd, remove, enable, or disable components liveCreate, duplicate, rename, and delete GameObjects remotelySupport for primitive fields (int, float, bool, string, Enum)Support for Unity types (Vector2/3/4, Color, Object references, List/Array, Struct)Support Memory AssetEditable arrays with resize and per-element editingSearchable hierarchy and component listClient / Server communication over local network (LAN, UDP)Optional password or client secret authenticationOptimized for low-latency local workflowsDesigned for devices where the Unity Editor cannot run (mobile, console, VR)Fully custom UI built with Unity UI ToolkitDark theme optimized for long debugging sessionsAI tools were used as development assistance during the creation of this package, mainly for:improving documentation and written descriptionsreviewing code structure and architectureassisting with debugging and refactoring discussionsAll core functionality, implementation, and final code were designed, written, reviewed, and validated by the developer. No AI-generated content is executed at runtime.




