12 modular editor‑only gizmos for 2D and 3D. Draw shapes and volumes to organise scenes, visualise information, and streamline workflows.Gizmo Toolbox Essentials is a modular suite of 12 editor‑only tools for drawing clean, customisable gizmos directly in the Unity editor. It’s built to bring clarity to complex projects, giving you the right visual aids to map systems, debug gameplay, and keep scenes organised.With support for 2D and 3D shapes, you can visualise everything from game zones and spawn points to boundaries and areas that require more development work.Each gizmo is lightweight, configurable, and designed to drop in only where you need it, keeping your workflow lean and efficient.Whether you’re prototyping mechanics, documenting logic, or managing large environments, Gizmo Toolbox helps you highlight exactly what matters in‑scene. Combine shapes and volumes for complex visualisations, or keep it simple with a single marker.[ Gizmo Toolbox ][ Gizmo Toolbox Lite ]For a detailed overview of each gizmo, including the available parameters, visit our website: axari.digitalFor performance reasons, each gizmo has two options. "Only When Selected" and "Render Cutoff Distance".Only When SelectedGizmo will only be visible when its associated GameObject is actively selected in the editor if this setting is enabled.Render Cutoff DistanceMaximum distance from scene camera to render the gizmo. Set to 0 to disable cutoff.=============2D Gizmos=============ArrowDraws a directional arrow. Ideal for flow indicators, movement paths, or logic cues.CircleRenders a 2D circle. Useful for range markers, zones, or visual anchors.GridDraws a flat 2D grid. Helpful for alignment, snapping, or layout visualisation.LineRenders a 2D line with an optional arrowhead to indicate direction.PlusDraws a cross or plus sign. Great for center points, anchors, or toggle indicators.SquareDisplays a standard 2D square. Perfect for bounding boxes, layout guides, or area markers.=============3D Gizmos=============AxisDisplays a tri-directional axis (X, Y, Z) with color-coded lines. Ideal for orientation markers or transform debugging.CapsuleDraws a capsule shape with rounded ends, useful to represent character colliders or bounding volumes.CubeRenders a standard 3D cube with configurable size and color. Useful for bounding boxes, volumes, or spatial anchors.GridDraws a 3D grid with controls for grid size, depth, and height. Helpful for snapping, alignment, or spatial reference in world or local space.MeshDisplays a custom mesh asset of your choosing as a gizmo, allowing arbitrary 3D shapes to be visualised in the editor.SphereDraws a full 3D sphere. Commonly used for range indicators, detection zones, or spatial anchors.GitHub Copilot was used in a supportive role during development, mainly to assist with code formatting, minor bug fixes, and to compare different approaches to solving certain problems.




