A lighting system for Universal Render Pipeline (URP). It implements a "Radiance Cascades" technique to provide advanced, real-time GI solution for 2D environments.Main features:Fully dynamic lighting system. No baking or pre-processing required.Flexible quality settings. Enabling precise quality-performance balancing according to the game needs.Tight integration with Unity's SRP. The system is implemented as a URP Renderer Feature.Off-screen lights support. Analytical lights work properly even if placed off-screen.Custom materials support. The package provides integration points for both HLSL and Shader Graph shaders, enabling flexible custom material creation.DocumentationThe technique is unsuitable for mobile GPUs!




