The "Sprites - Drop Shadows" asset lets you easily implement reactive Drop Shadows to any Sprite Renderer. No more using complex and unoptimized shaders.Sprite Drop Shadow is a lightweight, plug-and-play Unity component that instantly adds clean, dynamic drop shadows to any SpriteRenderer. No shaders, no custom materials, no setup headaches, just add the component and get instant visual depth.Designed for 2D games where readability and polish matter, this asset automatically creates and maintains a shadow sprite that follows your main sprite in real time, keeping everything perfectly in sync.Whether you’re working on pixel art, stylized 2D or UI-like visuals, Sprite Drop Shadow helps your sprites stand out with minimal effort and zero performance stress.✨ Key FeaturesOne-click setup – Add the component to any SpriteRendererAutomatic shadow management – Shadow sprite is created and updated for youFully configurableOffset (X / Y)Shadow color & opacitySorting layer & order controlAlways in sync – Shadow updates automatically when the sprite changesLightweight & performant – No shaders, no extra draw logicSafe & clean – Shadow is parented and managed automatically🎯 Perfect For2D platformersTop-down gamesPixel art projectsPrototypes that need instant polishUI-style 2D elements that need depthTechnical Details / Key FeaturesAutomatic drop shadow generation for any GameObject with a SpriteRendererRuntime-synced shadow spriteShadow position and sprite update automatically every frameConfigurable shadow offset (Vector2) for precise visual controlCustom shadow color & opacity via SpriteRenderer.colorSorting layer & order controlAdjustable sorting order difference relative to the main spriteZero shader usagePure C# solution, compatible with all render pipelines (Built-in, URP, HDRP)Lightweight & performantCreates a single additional SpriteRenderer per objectPlug-and-play workflowAdd the component and tweak values in the InspectorSafe initializationUses [RequireComponent(typeof(SpriteRenderer))] to prevent misconfigurationFully runtime compatibleSupports sprite changes via code (SetSprite() included)Clean hierarchy managementShadow GameObject is automatically parented and named




