6 stylized mid-poly vehicles (cars, go-kart, motorbike, monster truck) with arcade vehicle controller scripts for fast prototyping and racing game development.Compatible with Built-in Render Pipeline.Compatible with Universal Render Pipeline (URP).Tested on:Windows PC🚗 Wacky Vehicles Pack – Stylized Vehicles + Arcade Physics ToolkitThis package includes 6 mid-poly stylized vehicles designed for arcade, racing, sandbox, and prototype projects.Each vehicle is optimized, modular, and ready to drop into your scene. The included vehicle controller scripts allow you to quickly set up semi-realistic arcade driving behavior without building a system from scratch.📦 What’s Included🚗 6 Unique Wacky VehiclesFully modeled 3D vehiclesClean topology and optimized geometrySeparate mesh parts (body, wheels, etc.) for customizationPivot points correctly positioned for vehicle setup📁 Source Files.FBX files includedEditable meshes for further customization⚙ Bonus Vehicle Physics ToolkitExample vehicle controller scriptsSemi-realistic arcade-style driving behaviorAdjustable acceleration, braking, suspension, and steering valuesSimple editor tool to quickly configure vehicle parametersDemo scene showing working setupVideo Setup Tutorial: https://youtu.be/EqOlkNnf5Z4🎮 How This Pack Benefits Your ProjectThis pack helps developers:Quickly prototype racing or driving mechanicsAdd stylized vehicles without spending time modelingLearn or implement vehicle physics using included scriptsCustomize meshes for unique gameplay variationsSave production time with ready-to-use prefabsIdeal for:Arcade racing gamesMobile driving gamesSandbox gamesGame jamsStylized or cartoon projectsModelsNumber of vehicles: 63 Cars1 Go-Kart1 Motorbike1 Monster TruckPolygon CountTotal triangles: ~35,000Average per vehicle: 5,000–6,000Maximum: 8,300 trianglesMinimum: 3,300 trianglesIndividual counts:Vehicle 01: 7,000Vehicle 02: 6,000Vehicle 03: 5,000Vehicle 04: 8,000Vehicle 05: 3,000Vehicle 06: 6,000Textures & MaterialsTotal materials: 26 (shared across vehicles, ~6 material slots per vehicle)Number of textures: 2Texture resolution: 64x64 (color strip atlas, tiled in-engine)UV mapped: YesLODs: NoRigging: NoAnimation count: 0PBR workflowFile Format.FBX includedPrefabs includedCompatible with Blender and other major 3D softwareScripts IncludedVehicle.csSteering.csWheel.csWheelVisual.csCreateVehicleEditor.csRender Pipeline CompatibilityBuilt-in Render PipelineUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)**Materials may require automatic upgrading when switching render pipelines.DependenciesNo external packages requiredNo third-party dependenciesNo custom shaders



