Big Star Station Environment with 143 Unique Meshes.This package is designed for these three render pipelines: HDRP ,URP and Built-in render pipelines. Materials are created with shader graphs that support HDRP, URP and Built-in pipelines. The package was uploaded as an HDRP file. You can import the URP and Built-in file in the package to use in your project.Greetings! 🚀🛰️Beneath silent vents and engineered steel, the station hums with precision.This sci-fi interior blends industrial order with obsessive detail—perfect for orbital hangars, spaceship corridors, or deep-space facilities.Crafted in Solidworks and finished with lighting, every surface holds up in cinematic close-ups.What’s Included:Modular walls, floors, ceilings, and hangar structuresHigh-poly assets with crisp micro details for CG-level fidelityCustom corridors and expansive rooms built from modular kitsSci-fi crates, terminal panels, light fixtures, and docking propsBarrier posts, cables, caution decals, and engineered trimFace-weighted normals and Lumen-based lighting setupBuilt for games, films, and any sci-fi project that demands precision.Got a question or need assistance? Feel free to contact us anytime at info@akairo.io we're here to help with technical support, suggestions, refunds, or any of your requests.Here you can join Discord channel for live support, discounts, and Custom Outsource Environment Projects.INSTAGRAM ARTSTATION TWITTER YOUTUBEFeatures:143 Unique MeshesAttention to Detail / AAA QualityControllable parameters in MaterialsHigh-Quality AssetsGame ready/OptimizedUnique Concepts of AssetsHigh Attention to DetailsMaterial Variations For Some AssetsTexture Sizes:409620481024Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assetsCollision: Yes, Custom collisions for complex assetsLODs: Yes, 4 LODs for complex assetsAverage Poly Count: around 12 up to 41KTexture Map Types: Base Color / Diffuse, Normal, Smoothness/Roughness, Metallic, OpacityMaterials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metallic and Opacity Texture Maps according to the material.Props: Wall Fans, Ventilator, Ammunition Boxes, Pallet, Bollard, Bullet Box, Missile, Canister, Bullet Case, Wires, Carts, Lifter, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metallic]Architecture: Floors, Walls, Windows, Planes, Hangar Door, Hangar Walls, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metallic]Number of Meshes: 143 Unique MeshesNumber of Materials: 79Number of Textures: 163Supported Development Platforms: All Platforms




