Stylized voxel trees for Unity—40 unique, performance-optimized trees to populate forests, RPGs, and sandbox worlds with visual identity.This package is render-pipeline agnostic.It uses standard materials and does not rely on any Scriptable Render Pipeline features.Compatible with Built-in Render Pipeline, URP, and HDRP.Voxel Tree Pack – Albedul is a collection of 40 handcrafted voxel-style trees designed for real-time games and stylized environments.The pack emphasizes visual identity, performance, and consistency, making it perfect for dense forests, survival games, sandbox worlds, and retro-inspired projects.Unique Trees: Each tree is individually modeled — not simple scaled duplicates — preserving a distinctive voxel aesthetic.Size Variations: Four categories — Dwarf, Juvenile, Adult, and Tall — suitable for background, midground, or focal points.Optimized for Performance: Clean voxel shell meshes, no internal faces, fully LOD-ready for Unity’s LOD system.Customizable Materials: Two shared materials (Trunk & Leaves) allow easy color adjustments for seasonal or artistic changes.Ready for Unity: FBX meshes, prefab-ready, compatible with Built-in, URP, and HDRP pipelines.Lightweight & Stable: Ideal for dense forests, low-poly worlds, and voxel-inspired games on PC, console, or mobile.Geometry & LODsDwarf TreesLODs :LOD 0: 2,560 vertices, 2,936 triangles, 8,808 indices, 35.8 KBLOD 1: 2,560 vertices, 1,536 triangles, 4,608 indices, 18.7 KBLOD 2: 2,560 vertices, 768 triangles, 2,304 indices, 9.4 KBLOD 3: 2,560 vertices, 414 triangles, 1,242 indices, 5.0 KBLOD 4: 2,560 vertices, 256 triangles, 768 indices, 3.1 KBLOD 5: 2,560 vertices, 128 triangles, 384 indices, 1.6 KBLOD 6: 2,560 vertices, 64 triangles, 192 indices, 0.8 KBDefault LOD (LOD 2) Optionally, you can change it to LOD 0Juvenile TreesLODs :LOD 0: 4,042 vertices, 4,716 triangles, 14,148 indices, 58.3 KBLOD 1: 4,042 vertices, 2,496 triangles, 7,488 indices, 30.8 KBLOD 2: 4,042 vertices, 1,248 triangles, 3,744 indices, 15.4 KBLOD 3: 4,042 vertices, 624 triangles, 1,872 indices, 7.7 KBLOD 4: 4,042 vertices, 312 triangles, 936 indices, 3.9 KBLOD 5: 4,042 vertices, 156 triangles, 468 indices, 1.9 KBLOD 6: 4,042 vertices, 64 triangles, 192 indices, 0.8 KBDefault LOD (LOD 2) Optionally, you can change it to LOD 0Adult TreesLODs :LOD 0: 5,404 vertices, 6,020 triangles, 18,060 indices, 74.6 KBLOD 1: 5,404 vertices, 3,198 triangles, 9,594 indices, 39.6 KBLOD 2: 5,404 vertices, 1,599 triangles, 4,797 indices, 19.8 KBLOD 3: 5,404 vertices, 800 triangles, 2,400 indices, 9.9 KBLOD 4: 5,404 vertices, 400 triangles, 1,200 indices, 5.0 KBLOD 5: 5,404 vertices, 200 triangles, 600 indices, 2.5 KBLOD 6: 5,404 vertices, 64 triangles, 192 indices, 0.8 KBDefault LOD (LOD 2) Optionally, you can change it to LOD 0Tall TreesLODs :LOD 0: 7,371 vertices, 8,136 triangles, 24,408 indices, 103.6 KBLOD 1: 7,371 vertices, 4,222 triangles, 12,666 indices, 53.8 KBLOD 2: 7,371 vertices, 2,111 triangles, 6,333 indices, 26.9 KBLOD 3: 7,371 vertices, 1,056 triangles, 3,168 indices, 13.4 KBLOD 4: 7,371 vertices, 528 triangles, 1,584 indices, 6.7 KBLOD 5: 7,371 vertices, 264 triangles, 792 indices, 3.4 KBLOD 6: 7,371 vertices, 128 triangles, 384 indices, 1.6 KBLOD 7: 7,371 vertices, 64 triangles, 192 indices, 0.8 KBDefault LOD (LOD 2) Optionally, you can change it to LOD 0Edge counts may vary slightly due to handcrafted design.Materials & Textures2 materials per tree: Trunk & LeavesShared across all trees for optimized batching and reduced draw callsStylized voxel-friendly textures, lightweight, easily customizable for seasonal variationsPerformance & UsageOptimized for dense forests and large-scale scenesLightweight, stable, and fully optimized for real-time renderingIdeal for survival games, sandbox worlds, stylized RPGs, and voxel-inspired gamesFBX meshes, ready for prefab creation in UnityCompatibilityUnity: Built-in Render Pipeline, URP, HDRPPlatforms: PC, Console, MobileNo scripts or external dependenciesIncluded40 unique voxel trees across 4 size categoriesFBX meshes, textures, and materialsReady for prefab creationDesign PhilosophyPrioritizes visual identity and clean performance over generic low-poly solutionsFull control over materials, LODs, and seasonal customization in Unity



