Use weapons/objects for your characters without the need of animations.
Basic Weapon Pickup uses standard unity IK.
Features:
- weapon pickup and pose
- idle and aim pose
- drop/throw weapon
- bullet damage and explosion damage
- fade in and fade out IK
- ragdoll to mecanim
- custom weapon animation
weapons:
pistol, rifle, machinegun, minigun, baseballbat, sword, grenade, rpg
- attachpoints determined by weapon names
- one tag for weapons ("weapon")
- rotation limits determined on the weapon object
- ik weights and objects determined by ik pose content
- can do static ik pose (kneeling)
- holster positions (for 3 weapons)
- go ragdolled / get up
- shooting through glass
Forum thread:
http://forum.unity3d.com/threads/basic-weapon-pick-up.398383/