Active Ragdoll System is a physics-based character controller that combines ragdoll physics with responsive player control without standart animation.Active Ragdoll System is a ready-to-use physics-based character controller. It combines realistic ragdoll physics with responsive player control, allowing characters to walk, balance, fall, get up, grab objects, punch, and interact naturally with the environment.Perfect for action, sandbox, experimental, and physics-driven games.WebDemoDocumentationKey FeaturesPhysics-Based Active Ragdoll ControllerFully driven by Rigidbody and jointsNatural balance, falling, and recoveryNo animation-only movementReady Controller TemplatePre-configured Controller prefabIncludes ragdoll, colliders, and logicWorks out of the box with demo scenesCustom Character SupportBind your own humanoid rigged modelsSimple box-based collider alignmentController Binder tool for fast setupAdvanced Movement & BalanceStep prediction systemAdjustable balance height and strengthConfigurable stepping and walking behaviorAutomatic get-up after fallingPhysical Interaction & CombatObject grabbing with handsPunching and impact reactionsKnockout system based on forceHighly CustomizableBehavior and physics settings via ScriptableObjectsEasy tuning for different character stylesLocal Multiplayer ReadySupports 2–4 playersIndividual input configuration per playerKeyboard and gamepad supportUse CasesPhysics-based action gamesSandbox and experimental projectsRagdoll-heavy gameplayLocal multiplayer gamesPrototyping physical charactersActive Ragdoll System gives your characters weight, impact, and believable physical behavior while staying easy to configure and extend.Full source code: Access the source code and modify it to tailor the package to your project's specific requirementsNo standart animations, only physics animations with active ragdollsHigh performance



