ChronoSave – Secure & Scalable Save System
ZeroGravity Devs
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ChronoSave is a secure, production-ready Unity save system with encrypted saves, scene-aware loading, runtime prefab support, versioned migration, and powerful editor tools.ChronoSave – Professional Save System for Unity (Secure, Scalable & Production-Ready)ChronoSave is a powerful Unity save system designed for real-world game development. It provides a secure, scalable, and production-ready solution for saving and loading game data across scenes, sessions, and long-term updates.Unlike basic save solutions or PlayerPrefs-based approaches, ChronoSave uses a robust object-based save architecture with stable identities. This ensures reliable save and load behavior for complex Unity projects, including multi-scene setups and runtime-spawned objects.Whether you're building an RPG, survival game, simulator, or action game, ChronoSave delivers a complete save & load system for Unity with performance, security, and future-proofing in mind.🚀 Key Features Multiple Save Slots – Manual saves, autosaves, checkpoints, and profiles Scene-Aware Saving & Loading – Prevents cross-scene corruption and duplication Runtime Prefab Support – Restore dynamically spawned enemies, items, and world objects AES-256 Encryption – Secure save files with random IV implementation SHA-256 Integrity Verification – Detect tampered or corrupted saves Automatic Backup Recovery (.bak) – Safe fallback if corruption is detected Versioned Save Migration System – Maintain compatibility across game updates Optional LZ4 Compression – Reduce save file size for large projects Async Save Execution – Prevent frame hitches during gameplay Built-in Save Profiler – Analyze performance of your save system Slot Screenshot & Metadata System – Perfect for real save slot UI UnityEngine.Object Reference Support – Safe ID-based persistence for ScriptableObjects and prefabs Field Rename Safety – Rename variables without breaking existing save files Full Editor Tooling Suite – Inspect, validate, and manage saves directly in Unity🎮 Built for Real GamesChronoSave is ideal for:RPG save systemsOpen-world gamesSurvival gamesSimulation gamesStrategy gamesMulti-scene Unity projectsLarge-scale projects requiring secure data persistenceIt is not a simple key-value storage wrapper. ChronoSave is a complete data persistence framework for Unity built for developers who need reliability and long-term maintainability.🏗 Why ChronoSave?Many Unity save systems focus only on basic serialization. ChronoSave goes further by combining:Secure encryptionTamper detectionMigration pipelinesRuntime prefab restorationScene-safe architecturePerformance optimizationThis makes it suitable for both indie developers and professional studios who need a dependable Unity save & load system that scales with their project.🔧 Technical Details🏗 ArchitectureObject-based save system (no fragile key-value hacks)Stable SaveIdentity system for reliable object persistenceScene-aware save & deferred restore systemRuntime-spawned prefab restorationSave Groups for selective save & loadGlobal (cross-scene) persistent data supportAssembly-based plugin architecture (Runtime & Editor separated)Clean API-driven save & load workflow💾 Save System FeaturesMultiple save slots with metadata supportSlot-based saving with independent filesAutosave support (focus loss / application quit)Optional LZ4 compression for reduced file sizeDirty object tracking for performance optimizationAsync save execution (non-blocking operations)Slot screenshot & metadata support🔐 Security & Data IntegrityAES-256 encrypted save payloads (Random IV per save)SHA-256 hash-based tamper detectionAutomatic backup (.bak) creationCorruption detection with recovery fallbackSafe handling of missing or invalid save data🔄 Versioning & Long-Term SupportSave schema version trackingMigration pipeline for upgrading old save filesField rename safety via [SaveFormerlyAs]Backward-compatible loadingSafe failure handling for incompatible versions🔗 Unity Object & Reference SupportID-based UnityEngine.Object persistenceScriptableObject reference supportScene object reference resolutionPrefab registry system for runtime objectsSafe, controlled reference mapping (no direct Unity object serialization)🛠 Editor Tools (Zerogravity Menu)Save Data Viewer (read-only inspection)Save Slot Overview (slot metadata display)Save Profiler (performance breakdown)Prefab Registry (runtime prefab management)Validate Setup (configuration diagnostics)Open Save Folder (persistentDataPath shortcut)Clear All Save Data (development utility)🌍 Platform CompatibilityPlatform-agnostic architectureWorks on PC & Mobile out of the boxConsole-friendly via custom storage providersUses Unity’s Application.persistentDataPathStorage abstraction via ISaveStorageProviderFor debugging and Testing




