HQ Flipbook VFX (256+ Effects) | Magic, Fire, RPG | URP/HDRP/BIRP
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Huge AAA library of 256 HQ Flipbook Effects.
Incredible 64-frame smoothness for Magic, Fire, and Explosions.
Optimized for RPG, MOBA, and Action games.
Drag-n-drop ready for all render pipelines.The asset works for BIRP/URP/HDRPTexture resources could be used as an flipbook animation for any custom pipelineElevate your game's combat with AAA-quality visual effects that look like pre-rendered cinematics.This asset features a massive collection of High-Fidelity Flipbook (Texture Sheet) Animations.Unlike standard chaotic particles, these effects utilize 64-frame texture sheets (8x8 grids) to achieve incredible fluidity and detail that is nearly impossible to replicate with standard procedural particles alone.Designed for universality, striking a perfect balance between stylized and realistic, these effects fit perfectly into Action RPGs, Shooters, 2D Platformers, Card Games, and Mobile Projects.🔥 WHY CHOOSE THIS PACK?Massive Library: Over 256 ready-to-use prefabs covering all popular elements: Fire, Water, Earth, Magic, Explosions, and more.Cinematic Smoothness: High-resolution sprite sheets (up to 64 frames) ensure animations look fluid and premium, avoiding the "jerky" look of low-frame alternatives.Extreme Versatility: Includes both Static Effects (casts, hits, buffs) and Tileable Projectiles (seamless trails for fireballs, magic shots, arrows).Optimized for Performance: Get complex visuals with low CPU/GPU usage. By using texture animation, you avoid spawning thousands of individual particles, saving performance for WebGL, Mobile, and VR.✨ FULL LIFECYCLE PIPELINEThe effects are modular, allowing you to easily construct a full combat interaction:Cast: Start with a "Magic Spell Cast" effect on the character's hand.Projectile: Launch a dynamic, tileable trail (fireball/magic missile).Impact: Trigger a "Hit" or "Explosion" prefab upon collision.Result: Apply a loopable "Buff/Debuff" effect on the target.📦 CONTENT BREAKDOWNThe pack is organized into logical categories using HQ Flipbook textures(Source files are 4K, compressed to 2K for optimal balance):💥 Explosions (x33): Complex detonations, shockwaves, bangs.🔮 Magic & Spells (x55): Arcane swirls, cast effects, buffs, and cosmic bursts.🔥 Fire & Flame (x34): Realistic burning loops, flamethrower trails, and impacts.⚡ Lightning & Sparks (x32): High-voltage zaps, electric balls, and impact sparks.💨 Smoke & Fog (x34): Volumetric puffs, steam, and dark fume trails.❄️ Frost & Ice (x16): Freezing blasts, winter winds, and ice shards.💧 Water & Liquid (x21): Splashes, ripples, and flowing liquid trails.🌱 Earth & Ground (x23): Ground smashes, rock debris, and poison/acid effects.🧰 Total: 256+ Unique Effects🛠 TECHNICAL DETAILSTexture Quality:4096x4096px Atlases for 8x8 grids (64 frames)3072x3072px Atlases for 6x6 grids (36 frames)2560x2560px Atlases for 5x5 grids (25 frames)512px single seamless textures for trailsFormat: All image files are PNG with transparency.Optimization: Recommended compression: 2K for Standalone, 1024px for Mobile.Customization: Built on the standard Unity Particle System. Easily change Color, Size, Speed, Lifetime, and emission rates via the Inspector.Shader: Uses standard Particles/Unlit for maximum compatibility and performance.⚙️ COMPATIBILITYWorks out of the box with all Unity Render Pipelines.No additional setup or converter tools required.Just drag and drop!✅ Built-in Render Pipeline (BIRP)✅ Universal Render Pipeline (URP)✅ High Definition Render Pipeline (HDRP)📨 SUPPORT & FEEDBACKMy goal is to provide the best quality assets for your games.Please contact me if you have any questions, suggestions, or need specific help:Email: germetic14@gmail.com Website Contact form💯 Quick response time guaranteed! ♥Massive x256 effects collectionAll Render Pipelines Supported (BIRP / URP / HDRP)Quick & Easy Start (already set up prefabs)4K HQ flipbook (sprite sheet) animation atlasesVersatile & Universal - suits for any game genreBased on Particles System componentPerformance Optimization for any platformHelped with initial image animation generationUsed to remove backgrounds from spritesDocumentation and media assets polishingAI tools usages played only a supporting role.All assets were manually and carefully hand-picked and polished!No rough or raw assets were used!




