Automatically generates a full, stable ragdoll from any Humanoid avatar. Clean physics, perfect collider sizing, smart joint alignment, one-click setup."This tool is fully render-pipeline independent. It works the same in Built-in, URP, HDRP, and Custom RP because it only generates physics components and uses no shaders or SRP APIs. The package is entirely Editor-only and compatible with any Unity version that supports Humanoid (Mecanim) rigs."Ragdoll Generator is a modern, fully automated tool that instantly creates a complete physical ragdoll for any Humanoid (Mecanim) character.For compatible rigs (primarily Mixamo characters), it provides a fast and reliable alternative to Unity’s Ragdoll Wizard.The system uses Mecanim’s bone mapping directly, builds rigidbodies, colliders, and character joints, and dynamically computes joint axes for both standard and non-standard rigs. A dedicated correction pass ensures that all limb colliders match the exact bone length, removing the common issues seen in auto-generated ragdolls.The generator also performs a full cleanup before rebuilding, preventing duplicates and physics conflicts. Everything is handled in a single click, delivering a realistic, production-ready ragdoll in less than a second.Ideal for realistic characters, stylized models, and any Humanoid converted rig such as MakeHuman, Mixamo, or Blender metarigs.* Works exclusively with Unity Humanoid rigs* Uses the avatar's Mecanim bone mapping for maximum accuracy* Automatically creates and configures rigidbodies, colliders, and CharacterJoints* Dynamic joint-axis calculation for non-standard or irregular rigs* Precise auto-sizing for limb and torso colliders* Final correction pass ensures full limb coverage* Automatic cleanup of existing physics components* No external dependencies, no runtime scripts* Average generation time: 0.5 seconds* Supported: Unity Humanoid, MakeHuman, Mixamo, Blender auto-rig, custom Humanoid-converted rigs* Not supported: Non-Humanoid rigs, fingers, toes




