ColorKit: Non-Destructive Color Workflow
Distant Lands
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Manage your project's colors with ColorKit! Design your project's color palette with intuitive editor controls and make changes at any time with a non-destructive workflow.CONNECT WITH US:Website | Email | Discord | DocumentationDistant Lands presents:ColorKit: Non-Destructive Color WorkflowGame design is a process of iteration upon iteration. For many projects, this iteration also includes changing the color profile of the project. ColorKit makes this process trivial for developers of all skill levels and gives you back control over your colors.Get More Out of Your ColorsControl colors as raw data points (RGB values) or aliases to other colorsBuilt in functions for color harmonyEdit hue, saturation, value, lightness, temperature and more using the variation systemRapid IterationBy setting your colors in a manager, using ColorKit can save hours of setting and resetting colors in different places throughout your project.Set colors once in the manager; read values from anywhereMake changes to colors in one place and any edits will automatically propogate to all listenersDetailed palette swapping system lets you quickly design and implment dark modeMust Have for Teams and CollaborationStore metadata with each color that communicates how colors should be usedControl categories, names, and tags for easy search indexingAll editor code is stripped at build so your colors take up less data!Design, Don't DistressColorKit's intuitive editor makes it easy to edit and set your colors with a quick, no-code required solution.Dynamic coloring script handles applying your colors to many different types of componentsSet colors using Unity events to bring your colors to any function in your projectNeed to access colors via script? Check out the documentation for easy API hooks!Have a component that you want to see support for? Reach out to us via email at contact@distantlands.space




