SummonStyle: Hardline - Illustrative, Comic Style Control System
SummonBox Studio
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Hardline is an expressive, illustrative, comic, style system.
We provide out-the-box shaders, URP features, and a centralized control system to control the feel of your next stylized game.Unity & PipelineUnity 6 LTS and newer (Full supported version List in docs)Universal Render Pipeline (URP) onlyURP 14+ requiredBuilt-in and HDRP not supportedPlatformsPC, Mac, LinuxConsolesMobile (modern devices)WebGL not supportedSummon Style: Hardline is a complete stylized rendering pipeline that replaces Unity’s physically-based lighting with an illustrative, performant global style system.Get the Demo to see if this is the asset for you:Summon Style: Hardline Demo🎨 What You GetSummon Style: Hardline gives you:Hardline shader suite (terrain, props, characters, FX, water, foliage, glass)Stylized environment lighting and shadow system.Procedural skybox with gradient bands and starfieldScreen-space color and geometry outlines.Global style controller (`SSHStyleManager`)Runtime style API for gameplay systemsStyle preset assets (`SSHStyleAsset`)Full URP render feature integrationWizard Window for Setup and Removal utilitiesDemo scene with runtime day/night cycleSample materials, meshes, and style presetsFull documentation and API reference💪 Perfect ForSummon Style: Hardline is perfect for Stylized and cel-shaded games with Graphic and illustrated worlds. The style supports many genres of games, RPG, Table-Top, Simulation, Strategy, even FPS.🧩 Demo SceneWe included a demo that shows how the style system controls the entire scene.We have systems to show preset swapping and blending styles.The demo’s day/night system is a reference for implementation of gameplay systems like Time-of-day in the system.📚 Documentation & SupportIncludes:Full local documentationOnline documentation portalAPI referenceSetup and installation guidesCustom shader guidesPreset workflow guidesDirect support provided by SummonBox Studio via official support channels.⚡ Key Features1. Global Style SystemOne environment lighting state for the entire sceneOne skybox and starfieldOne outline configurationAll driven by a single component2. Style PresetsSave complete world looks as `SSHStyleAsset`Apply or blend presets at runtimeBuild time-of-day, weather, mood, or biome systemsDemo includes full preset blending system3. Stylized Lighting & ShadowsDeterministic environment lightGraphic shadow bands with tint and cutoffShadow occlusion via distance volumesNo BRDFs, no light loops, no probes4. OutlinesScreen-space color outlinesGeometry-based depth & normal outlinesNoise, clipping, and depth responseFully art-directable5. Procedural SkyboxGradient band skyDual-tone color systemProcedural starfieldFully controllable via API6. Hardline Shader SuiteUnlit core geometry shadersTwo-color base/accent systemProcedural and textured variantsWind, water, foliage, FX shadersFully integrated with environment & shadows📦 Included Sample AssetsIncluded with the demo are a set of production-ready sample assets you can use in your project.50 Stylized Materials75 Stylized Meshes (FBX)75 Ready-to-use Prefabs11 Style Presets (`SSHStyleAsset`)The sample assets cover:Characters and creaturesTerrain and environment piecesFlora and vegetationProps and structuresWater, sky, glass, and FX elementsPerformance ModelHardline sits between URP Unlit and URP Lit:URP Unlit: CheapestHardline: MediumURP Lit: Most expensiveIt sits in this spot since it does sample internal textures, but does not partake in:Light loopsBRDF evaluationReflection probesPer-pixel light accumulationCost is dominated by:Screen resolutionVisible pixel countOutline complexity




